- Messages
- 50
- Country

Hi,
This is my first ever post and I just started with scenery design so be gentle
I'm happy I found this toolbox, since it supposedly does what I need: pilot controlled runway lights. I'm making now my first ever photoscenery for a city and it's small airfield and I find this tool very useful for it.
I have problems though how to make simple runway edge and threshold lights which can be pilot controlled.
Even after reading the manual more than once I am kinda stuck.
1. It's not really clear to me which type of light I should choose for simple runway lights for a basic grass field. Omni? Split? The definitions in the manual are not super clear on this to me. There is one "bi-directional lights – medium and high intensity - runway lights" mentioned but there is no such light type to choose from in the toolbox...
2. Should I choose BGL_light or effect when making it? I plan to use it in P3D v3.
3. I tried the other day to create omni and split objects. Here is what I did and experienced:
Set PCL to COMM freq. 123,35, 5 clicks with transmit button, auto off. 15 min. (as it is at this airfield for real)
Choose split (later also omni) type as effect, then clicked create element button, then make library. There were no error messages, all went as it should.
After that I opened my airfield project in ADE, there I imported the object to library then added the object.
What I saw then is a 200*200 m square object. What am I supposed to do with it? How can I place it on the runway as runway lights? I can't even change it's size.Should I place more of these square objects until the runway is all covered? How should I imagine these objects? One object per light bulb, so I place them along the edge of the runway? Or the whole lighting is one object which I place on top of the runway with correct heading and dimensions? (sorry for the layman questions)
I tried to place it anyway to at least try the PCL function, saved the project and loaded the flight sim. I saw absolutely nothing and PCL didn't work.
Btw, which button should I use when I set a COMM freq. as switch for PCL? There is a key binding called "COM 1 radio (transmit)" but that did not work, no matter how many times I clicked on it. But probably the light object was not correctly made or placed anyway...
I know I should get help from the manual, but I must say it's not very clear on how exactly you do this. I have some experience in scenery making now, I am able to make a photoscenery, I already made/modified airports with ADE, so I'm also not a complete beginner. But this tool is over my level I guess.
I also know that it's a hassle for someone to help all with this, but I would really appreciate a step-by-step tutorial on how to make simple pilot controlled runway edge lights for a basic grass (or any) runway.
Thanks for any help with this. In the end I can just set a permanent light for the runway in ADE, but it would be much more realistic to have it pilot controlled as in real life.
This is my first ever post and I just started with scenery design so be gentle
I'm happy I found this toolbox, since it supposedly does what I need: pilot controlled runway lights. I'm making now my first ever photoscenery for a city and it's small airfield and I find this tool very useful for it.
I have problems though how to make simple runway edge and threshold lights which can be pilot controlled.
Even after reading the manual more than once I am kinda stuck.
1. It's not really clear to me which type of light I should choose for simple runway lights for a basic grass field. Omni? Split? The definitions in the manual are not super clear on this to me. There is one "bi-directional lights – medium and high intensity - runway lights" mentioned but there is no such light type to choose from in the toolbox...
2. Should I choose BGL_light or effect when making it? I plan to use it in P3D v3.
3. I tried the other day to create omni and split objects. Here is what I did and experienced:
Set PCL to COMM freq. 123,35, 5 clicks with transmit button, auto off. 15 min. (as it is at this airfield for real)
Choose split (later also omni) type as effect, then clicked create element button, then make library. There were no error messages, all went as it should.
After that I opened my airfield project in ADE, there I imported the object to library then added the object.
What I saw then is a 200*200 m square object. What am I supposed to do with it? How can I place it on the runway as runway lights? I can't even change it's size.Should I place more of these square objects until the runway is all covered? How should I imagine these objects? One object per light bulb, so I place them along the edge of the runway? Or the whole lighting is one object which I place on top of the runway with correct heading and dimensions? (sorry for the layman questions)
I tried to place it anyway to at least try the PCL function, saved the project and loaded the flight sim. I saw absolutely nothing and PCL didn't work.
Btw, which button should I use when I set a COMM freq. as switch for PCL? There is a key binding called "COM 1 radio (transmit)" but that did not work, no matter how many times I clicked on it. But probably the light object was not correctly made or placed anyway...
I know I should get help from the manual, but I must say it's not very clear on how exactly you do this. I have some experience in scenery making now, I am able to make a photoscenery, I already made/modified airports with ADE, so I'm also not a complete beginner. But this tool is over my level I guess.
I also know that it's a hassle for someone to help all with this, but I would really appreciate a step-by-step tutorial on how to make simple pilot controlled runway edge lights for a basic grass (or any) runway.
Thanks for any help with this. In the end I can just set a permanent light for the runway in ADE, but it would be much more realistic to have it pilot controlled as in real life.
Last edited:
