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Hi everyone! I was wondering if anyone here can help me out with the following: I have a 3D scenery asset which uses a texture with alpha channel and BLEND setting. The effect I wanted to achieve was this crumbling 3D sidewalk blending into an asphalt ground polygon. It shows up great during the daytime:
but it goes pitch black during the night:
Any ideas on what may be going on in here? The material has a NORMAL map, but not COMP, which I set with values. I tried MASK setting and it works the way it should, but I like the BLEND effect much better.
Thanks,
but it goes pitch black during the night:
Any ideas on what may be going on in here? The material has a NORMAL map, but not COMP, which I set with values. I tried MASK setting and it works the way it should, but I like the BLEND effect much better.
Thanks,

