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FSX Help with AI Flightplans

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southafrica
I downloaded AI Flight planner, i managed to create flight plans using my own aircraft, i then compliled them, but they dont show when i go to FSX. I got FSX Planner ans saw there was no parking for militay combat planes, i changed it but dont konw how to get it to work in FSx or to get the flightplans to work
Its my first time doing this, so i need some help please
Maybe i am just being stupid, please let me know if you can help
 
I do not know this program but I know a couple of factors when doing AI for FSX. From what I have learned, you need to put 'FS9 based AI files' into a custom Scenery/Scenery folder in the main Addon Scenery folder in FSX unless the file was created in 'true FSX format' for AI.

Thus, you would create a folder such as something like My Mirages, then in that folder, a scenery folder and in that, your AI file.

Next, you would activate it in the Addon Scenery section in FSX.

Then, if you did your flight plans correctly, they should show up.


If you designed your AI scenery in a program that uses the old TrafficTools program in it, and you placed this in the FSX/Scenery/World/scenery (if memory serves right), then this will shut down 'all' AI scenery causing your regular build in FSX AI traffic to also 'halt' or not function, until you take out the FS9 AI file. (I dont know why it does that).



Then, on 'another' note. If your traffic doesnt allow for enough time for ATC to land them, (it can take sometimes 15 to 30 min's), then your traffic will not appear as they do not have enough time allocated.


I did a Tutorial on the basics of creating AI traffic files over at www.FreeFlightDeisgn.org in the Tips forum, (I think thats where I uploaded it). It was a couple of years ago. But it explains how to write pure strings and compile them in TrafficTools, which is for me much quicker to just alter TXT files and then compile with TT and then check in FS.

EDIT: Found the tutorial;
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1197320359


I hope that helps.


Bill
 
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Well, the default compile location for AIFP is a folder in AIFP's root folder called "Traffic Files". You can change this but for now go to that folder and copy and paste your traffic bgl to Scenery/World/scenery in FSX. Why? You can put traffic files in several places, but the default traffic is there, and I think it helps keep things organized if they are all in one place.

Even though there is no dedicated military parking at your airport(s), combat planes will still park there. You will have no control where they park until you assign parking.

There are several great airport editors available. I have used several of them and think Airport Design Editor suits my simple brain the best. ADE can do most everything you will ever need.
 
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