Hey George,
There seems (to me) to be a bug in this, attaching landing lights to polygons. The Attach tool doesnt always place it upon the part. To test this, open the Polygon that has the landing light elements attached to it (effect and visibility) and check the parts 'properties' (under the Edit toolbar section).
Now, there, you should have two attachpoints; visibility and effect.
Typically, if its working, you should have this;
FSXML = <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Attachpoint name="attachpt_fx_landing_76"> <AttachedObject> <Effect effectName="fx_landign" effectParams=""/> </AttachedObject> </Attachpoint> <Visibility name="light_landing_vis"> </Visibility> </FSMakeMdlData>
If you are missing a section, then you know its the attachpoint tool. You can actually 'hand write' it in with the keyboard. But oddly enough, you cannot copy/paste it in. Why (WHY WHY WHY WHY WHY??????), I dont know, but thats the way it is man...
EDIT: Note on mine above, that it is effect number 76. If you have more then that, and you hand write this in, it will conflict with the list and crash the compiler. Change 76 to 200 or 300 so that it will not effect the FX list of the model/scene. The FX list is the number of effects you have attached to parts in the scene. You might have 10, 50, or 200.
After all the issues I have had with this problem with every plane adapted to FSX, I think its almost worth it to just choose a polygon, and then hand write all this into the Properties window. Saves one graying another 20 eyebrow hairs...
Bill