I have done a few projects with no issues. All of a sudden I cant get around this problem.
Crested White layer 255x255x255, created water mask, colored all my water out in 0 black. Created Blend, colored all land out in 0 black. Turned off Blend, Flattened Water mask, white and bmp photo. Saved as _W.tiff. Turned off watermask. turned on blend. Flattened blend, white, and bmp photo. Saved as _B.tiff.
Re opened in Sbuilder314 and it take 5 minutes or more to compile a less then 400 mb file. When I place the .bgl and go into the sim, I am constantly getting the aerial image water looking like its sitting under the default FSX water. See PIC.
If I go back and recompile my previous projects , they compile in around a minute and there twice the file size.
I tried re installing Sbuilder. Using Photoshop CS5 64bit, running Win10 thru the on line update, I have spent the past 5 day searching the forums to see if I can figure this out. I am now at wits end. Please help. I uploaded 3 images showing my test. Layers, Watermask, and Blend. This is the way I am flattening the layers for my _W.tiff and _B.tiff as an example.
Thanks Al
Crested White layer 255x255x255, created water mask, colored all my water out in 0 black. Created Blend, colored all land out in 0 black. Turned off Blend, Flattened Water mask, white and bmp photo. Saved as _W.tiff. Turned off watermask. turned on blend. Flattened blend, white, and bmp photo. Saved as _B.tiff.
Re opened in Sbuilder314 and it take 5 minutes or more to compile a less then 400 mb file. When I place the .bgl and go into the sim, I am constantly getting the aerial image water looking like its sitting under the default FSX water. See PIC.
If I go back and recompile my previous projects , they compile in around a minute and there twice the file size.
I tried re installing Sbuilder. Using Photoshop CS5 64bit, running Win10 thru the on line update, I have spent the past 5 day searching the forums to see if I can figure this out. I am now at wits end. Please help. I uploaded 3 images showing my test. Layers, Watermask, and Blend. This is the way I am flattening the layers for my _W.tiff and _B.tiff as an example.
Thanks Al
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