Heretic
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This isn't FS2004. Object names don't matter. This doesn't mean they're important though.
A few years ago, I wanted to convert SF8's F-86 into FSX' native format. Got the source file, got started, then thre the towel because the part naming scheme was bloody awful!
Rule #1:
Always develop stuff as if it was for someone else - and if that "someone" is you in five weeks. This means documentation, documentation, documentation.
Have you tried hammering the "Reset Scale" button a few dozen times for each faulty object?
One click usually doesn't do it.
A few years ago, I wanted to convert SF8's F-86 into FSX' native format. Got the source file, got started, then thre the towel because the part naming scheme was bloody awful!
Rule #1:
Always develop stuff as if it was for someone else - and if that "someone" is you in five weeks. This means documentation, documentation, documentation.
Have you tried hammering the "Reset Scale" button a few dozen times for each faulty object?
One click usually doesn't do it.





