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Ok this is my 1st post so i'd like to start by saying hi to all
Now onto business, i'am trying to model HMS Ocean which for those that don't know is a british helicopter landing platform ship. This is my 1st modelling attempt with 3D Studio Max(9) and have had no experience modelling before this so please be kind
I am a fastish learner but have to say this uv mapping thing is giving me an absolute ball ache, i have followed a few vague tutorials but none of them seem to work or get me off to a start. As i understand it i should be breaking my model down into sections and then applying uv mapping to these parts and then apply uv unwrap modifiers to these parts also. I have been using the textures for the default aircraft carrier that ships with FSX:Acceleration as a rough guide as to which parts should be broken apart and how the texture maps should be arranged. My problem is how the hell do i get all these parts, for example the Hull parts onto one texture map? The most success i have had has been to apply a planar uv map to the side of the Hull and then in the uv unwrap edit tab rotate and scale it and then move into position, but as i said this is only one part
i have posted some screens of my model so hopefully someone can give me an idea of where or how to start uv mapping this model, if it's possible at all
any help or info would be very much appreciated. I'm wandering wether i have missed a couple of steps that should be completed before uv mapping. This model is not yet complete but need to get to grips with uv's before i go any further else there just won't be any point. Thanks in advance just for taking the time to read my dribble 
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