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HMS Ocean UV Mapping

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unitedkingdom
Ok this is my 1st post so i'd like to start by saying hi to all :) Now onto business, i'am trying to model HMS Ocean which for those that don't know is a british helicopter landing platform ship. This is my 1st modelling attempt with 3D Studio Max(9) and have had no experience modelling before this so please be kind :) I am a fastish learner but have to say this uv mapping thing is giving me an absolute ball ache, i have followed a few vague tutorials but none of them seem to work or get me off to a start. As i understand it i should be breaking my model down into sections and then applying uv mapping to these parts and then apply uv unwrap modifiers to these parts also. I have been using the textures for the default aircraft carrier that ships with FSX:Acceleration as a rough guide as to which parts should be broken apart and how the texture maps should be arranged. My problem is how the hell do i get all these parts, for example the Hull parts onto one texture map? The most success i have had has been to apply a planar uv map to the side of the Hull and then in the uv unwrap edit tab rotate and scale it and then move into position, but as i said this is only one part :( i have posted some screens of my model so hopefully someone can give me an idea of where or how to start uv mapping this model, if it's possible at all :) any help or info would be very much appreciated. I'm wandering wether i have missed a couple of steps that should be completed before uv mapping. This model is not yet complete but need to get to grips with uv's before i go any further else there just won't be any point. Thanks in advance just for taking the time to read my dribble :)
 

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Lovely model!

Essentially, the "secret" to mapping large objects such as your ship's hull is to use the power of Max/GMax to the fullest: Material ID numbers...

You see, you can quickly select groups of polygons and assign them to a specific MatID number. Although this tutorial of mine is for an aircraft fuselage, the principles and techniques described will work for any object... ;)

How to UVW Map Fuselage on 2 BMPS...
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1126473781
 
Hi Folks

StealthBloke -
Nice work !

That's a lovely looking Ocean.

Although the MS default textures are nice,
they wouldn't do justice to such an excellent model. :D

In case you've not seen these -
You might be able to perspective correct
some of the pics included at these sites -
Royal Navy - HMS Ocean - Photo Gallery
Google Images - HMS Ocean

Well worth driliing down on those google links for any of the image hosting sites.
e.g. Flickr, picasaweb, imageshack, etc.
Filckr User Album

Some very minor notes -
Phalanx on the bow.
Bridge wing is slightly different.

Look forward to seeing her in FSX.

HTH
ATB
Paul
 
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Thanks

Hi guys,

Thanks for your replys and comments they are well recieved :-)

@n4gix - thanks for the link and the point in the right direction, i shall get on that and give it a try as soon as i get home from work, which cant be soon enough. I feel like a kid with a new toy to play with atm lol.

@BAsys - Thanks for the links and info but trust me i've been all over those sites for a while. Luckily this year it was navy days down at plymouth and i was lucky enough to go down. I got on Ocean twice and managed to grab some of my own up to date photos when not being distracted by the choppers flying about :-) So yes i certainly need to do a touch of remodelling especially as the buggers took her in for refit not so long back and have changed her rear end :-) I do intend to model the phanax properly to, i just stuck that silly white bit on the front for my own reference :-)

again thankyou both for the replys and info, it will im sure be most helpful. I will post more screenshots soon if i have success, if not i'm sure i'll be back to pick your brains :-)
 
New Screens

Hey guys

Checkout the showroom for more screens, that is where i shall post updates from now on. Still no textures n4gix but you solved my problem of getting the wireframe template views out in the correct scale/aspect ratio so a big thanks for that, im sure the texturing will make alot more sense now after reading your tutorial, once i get around to it that is :)

Cheers.
 
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