• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Holiday Cheer

=rk=

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I have a few tricks that I managed to discover. I'd been wanting to share them and New Year's Eve seemed like the perfect opportunity.

The first item is a website called "ClipDrop." I use screen captures for a lot of my textures, I think a photograph of an object, as the texture of the model representing it, is very convincing. ClipDrop applies AI learning to edit images. They have a free service and upgraded performance is $7/month. The background remover is absolutely stunning, I can't do it justice here, but I endorse you try the demo. Similarly, I have not tried the "relighter," a process that lets you add and change ambient lighting in an existing image, but it looks pretty cool too.

I decided to try "text to image" and see how good AI is at replacing me. I typed in the name of my last project, "Subi Reef Airport" and this is what it gave me.

ClipDrop-text_to_image (5).jpeg


Not bad, I think. Most of us have never been there, never will and given the relative time investment, a working version of this definitely would be good enough. I also tried "ME262 on Broadway" and it gave me a creepy series of sepia busses:

ClipDrop-bus.png


They are completely fictional, you will not find a recognizable word in any of them and oddly, two of them have fake captions. Also, wheels seems to be irrelevant.

The feature I'll use the most is "image upscaling." I probably do it injustice by describing it.

Lagoon enhanced.png


Besides sharpening immensely, it sort of "tweaks" a logo, so one couldn't be accused of plagiarizing it.


My last hookup for 2022 will be the MSFS DevMode "on the fly" editing. You may already know about this one, so be gentle please. We certainly know about this with ADE, but the VFS updates with any replaced, or even added content. As an example, I use MCX frequently to "tune," or condition my models. Converting colors to vertex, defining shine with PBR values, sometimes I miss something. Here's an example where apparently, I'd unintentionally deleted, or forget, a texture. You might notice the outboard looks odd.

Before Edit.jpg


My normal procedure is to just fix it in MCX right then and there, so I don't forget. Which I did, without closing or saving my HSFS project. When I got back to DevMode, this is what I saw:

After Edit.jpg


We already know that we can add content to an active project, click build and have it show up the the library, we can also fix, adjust, or tune elements using 3d software, that have already been placed in open projects, during an active DevMode session.

Happy New Year, we made it!
 
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