=rk=
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I have a few tricks that I managed to discover. I'd been wanting to share them and New Year's Eve seemed like the perfect opportunity.
The first item is a website called "ClipDrop." I use screen captures for a lot of my textures, I think a photograph of an object, as the texture of the model representing it, is very convincing. ClipDrop applies AI learning to edit images. They have a free service and upgraded performance is $7/month. The background remover is absolutely stunning, I can't do it justice here, but I endorse you try the demo. Similarly, I have not tried the "relighter," a process that lets you add and change ambient lighting in an existing image, but it looks pretty cool too.
I decided to try "text to image" and see how good AI is at replacing me. I typed in the name of my last project, "Subi Reef Airport" and this is what it gave me.
Not bad, I think. Most of us have never been there, never will and given the relative time investment, a working version of this definitely would be good enough. I also tried "ME262 on Broadway" and it gave me a creepy series of sepia busses:
They are completely fictional, you will not find a recognizable word in any of them and oddly, two of them have fake captions. Also, wheels seems to be irrelevant.
The feature I'll use the most is "image upscaling." I probably do it injustice by describing it.
Besides sharpening immensely, it sort of "tweaks" a logo, so one couldn't be accused of plagiarizing it.
My last hookup for 2022 will be the MSFS DevMode "on the fly" editing. You may already know about this one, so be gentle please. We certainly know about this with ADE, but the VFS updates with any replaced, or even added content. As an example, I use MCX frequently to "tune," or condition my models. Converting colors to vertex, defining shine with PBR values, sometimes I miss something. Here's an example where apparently, I'd unintentionally deleted, or forget, a texture. You might notice the outboard looks odd.
My normal procedure is to just fix it in MCX right then and there, so I don't forget. Which I did, without closing or saving my HSFS project. When I got back to DevMode, this is what I saw:
We already know that we can add content to an active project, click build and have it show up the the library, we can also fix, adjust, or tune elements using 3d software, that have already been placed in open projects, during an active DevMode session.
Happy New Year, we made it!
The first item is a website called "ClipDrop." I use screen captures for a lot of my textures, I think a photograph of an object, as the texture of the model representing it, is very convincing. ClipDrop applies AI learning to edit images. They have a free service and upgraded performance is $7/month. The background remover is absolutely stunning, I can't do it justice here, but I endorse you try the demo. Similarly, I have not tried the "relighter," a process that lets you add and change ambient lighting in an existing image, but it looks pretty cool too.
I decided to try "text to image" and see how good AI is at replacing me. I typed in the name of my last project, "Subi Reef Airport" and this is what it gave me.
Not bad, I think. Most of us have never been there, never will and given the relative time investment, a working version of this definitely would be good enough. I also tried "ME262 on Broadway" and it gave me a creepy series of sepia busses:
They are completely fictional, you will not find a recognizable word in any of them and oddly, two of them have fake captions. Also, wheels seems to be irrelevant.
The feature I'll use the most is "image upscaling." I probably do it injustice by describing it.
Besides sharpening immensely, it sort of "tweaks" a logo, so one couldn't be accused of plagiarizing it.
My last hookup for 2022 will be the MSFS DevMode "on the fly" editing. You may already know about this one, so be gentle please. We certainly know about this with ADE, but the VFS updates with any replaced, or even added content. As an example, I use MCX frequently to "tune," or condition my models. Converting colors to vertex, defining shine with PBR values, sometimes I miss something. Here's an example where apparently, I'd unintentionally deleted, or forget, a texture. You might notice the outboard looks odd.
My normal procedure is to just fix it in MCX right then and there, so I don't forget. Which I did, without closing or saving my HSFS project. When I got back to DevMode, this is what I saw:
We already know that we can add content to an active project, click build and have it show up the the library, we can also fix, adjust, or tune elements using 3d software, that have already been placed in open projects, during an active DevMode session.
Happy New Year, we made it!