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Gentlemen,
It would be terrific if someone would write a step by step of how to create a simple rectangular building, texture it and then get it into FSX. I have the FSX tool set and I understand the process in gMax and 3ds Max, I've used both. But I don't quite get the process in Blender. Once I get the process from start to finish I'm sure I can figure out modeling an aircraft and getting it into the sim.
I also have a question regarding Blender. I'm using v2.71, Win 8.1 64bit. I created a FBO for my fictional airport. I have created many parts to the FBO. When I go to texture it I find I can create only one part texture at a time. Is there a method to putting all the parts together on one image so the draw calls will be cut way down?
If this has been answered elsewhere, please point to the right place? Thank you for your time. I love this group of knowledgeable people.
Rick Nathan
Tradewind Caribbean Airlines
It would be terrific if someone would write a step by step of how to create a simple rectangular building, texture it and then get it into FSX. I have the FSX tool set and I understand the process in gMax and 3ds Max, I've used both. But I don't quite get the process in Blender. Once I get the process from start to finish I'm sure I can figure out modeling an aircraft and getting it into the sim.
I also have a question regarding Blender. I'm using v2.71, Win 8.1 64bit. I created a FBO for my fictional airport. I have created many parts to the FBO. When I go to texture it I find I can create only one part texture at a time. Is there a method to putting all the parts together on one image so the draw calls will be cut way down?
If this has been answered elsewhere, please point to the right place? Thank you for your time. I love this group of knowledgeable people.
Rick Nathan
Tradewind Caribbean Airlines





