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I come from the X-Plane background, so I'm new to ESP development. One big question I have is how are manipulators made? In X-Plane, manipulators are made in blender and put into cockpit.obj. These manipulators are basically click regions that change datarefs, or they can be used to UV map panels onto the objects. My question is, how does this work in MSFS? Also, could you make 3D gauges like this? In XP you would set an animation to an object that changes based on the dataref.
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