- Messages
- 1,040
- Country

Hi everyone!
I was wondering how is everyone creating NORMAL type textures... as in, converting them from grayscale heightmap to the correct format for MSFS.
Currently, I am using an NVidia plug-in which works only on a 10 or so year old PhotoShop, and not on newer versions of PhotoShop. That's the only reason I still keep that version, and it is on my "backup" computer, which is kind of annoying, because every time I need to work on normal textures, I have to switch to another computer.
I was wondering how is everyone creating NORMAL type textures... as in, converting them from grayscale heightmap to the correct format for MSFS.
Currently, I am using an NVidia plug-in which works only on a 10 or so year old PhotoShop, and not on newer versions of PhotoShop. That's the only reason I still keep that version, and it is on my "backup" computer, which is kind of annoying, because every time I need to work on normal textures, I have to switch to another computer.



