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How much vertices ?

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france
Hi,
I get an error exporting a dae to fsx bgl.
9:25 AM XtoMDL Information error : Vertex list has too many vertices (92732), max allowed: 65535

but object information says
LOD-100
Drawcalls-1
Triangles-37347
Texture vertices-64995


So how are calculated the vertices by XtoMDL ?
Thanks
 
Hi,

Humm, that's an interesting message. The object information form is supposed to be accurate for the amount of vertices you get on export. But maybe XtoMDL is doing some (de-)optimizations. Could you send me this specific model so that I can have a look at the issue?
 
Thanks, got it!
 
This is an interesting problem. I checked the X file and it contains the number of vertices as given by ModelConverterX. But XtoMDL apparently reports that it has more vertices. The only thing I can think of is that XtoMDL optimizes the triangles into triangle strips or so and thereby adds vertices. I am going to see if I can confirm that by testing with some other objects.
 
Happy I could find some brain entertainment :D

It seems FS9 exporter has lower limitations. Are you aware about these ?
 
Hi,

I think the limit should be the same, it is also 65k vertices. But MakeMDL might do some different processing, I would have to test that (is somewhere on the todo list already).
 
Hi,

I did some more testing. I imported your DAE file in SketchUp and removed some geometry. After that it exports fine and I see the same amount of triangles in ModelConverterX and in the DrawCallMonitor. So it don't think XtoMDL adds additional ones.

I did notice however when I just import your DAE in SketchUp and then save it again that there are about 75000 vertices, instead of 65000. Not sure why that happens.
 
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