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How to add more materials in Model Converter X using the material editor??

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10
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philippines
So, something that annoys me with Thomas Ruth models is that all of the engines in the A340 reuses the same engine texture from the main that is designed only for 2 engines. Therefore, if you, for example, want to make a livery that has a different decal for each engine on each side, you can't do that. In result, 2 engines may have the same decals as from the other 2 engines. What I am trying to do is that using the hierarchy editor, I would assign one of the 2 engines to a different texture. It would be a cloned version of the "main" texture so it wouldn't be too complicated. Beforehand, I copy and pasted the "main" texture and renamed it to "main_2" so it would help differentiate from the other main texture. But when I went to the hierarchy editor, selected an engine, and scrolled down to the "materials" list, I can't find the "main_2" texture file listed, only the "main" one.
Screenshot 2026-04-03 005306.png
Screenshot 2026-04-03 005318.png

I tried looking solutions for it such as create a new template in the material editor, but it is so confusing and I don't know how to do it. Pressing the "New" button doesn't actually add a new texture to the material editor, it just adds a new template.
Screenshot 2026-04-03 004301.png
Does anyone know how to do this? I can't seem to figure it out. Any help would be appreciated, thanks.
 
Hi,

The material editor and the material dropdown only show the materials that are present in the model. So adding another texture does not suddenly add a new material to those lists.

I did add an option somewhere (probably in the hierarchy editor to clone the material). But I can't remember the details now, would have to check in the source code.
 
Hi,

I had to check the manual :D. If you hold down the control button while you select a material in the material dropdown in the hierarchy editor ModelConverterX will assign a clone of the selected material to this part. This means that afterwards you can alter the settings of that clone in the material editor, in your case you could assign the different texture name to it.
 
Thank you sir! It did made a clone but I don't know how to rename it and assign it to a different texture, I'll try looking more into it, thanks!
 
Hi,

In the material editor you select the clone of the material and then you can change the diffusetexture attribute to the new name that you want to use.
 
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