Hi everybody, I have a problem with my airport scenery I'm working to.
I would like to create, as in real thing, a road with side walls and an underpass which goes under a taxiway connecting two separate airport areas.
I have no idea about creation of such a sort of slope in the terrain, which is covered by the flatten file.
But I guess that even editing the terrain mesh i could not obtain such a well defined slope simulating an underpass.
I tried a trick banking the side walls longitudinally as they get close to the taxiway to cross, so that they sink in the terrain and it looks as if the road was downhill and going under the taxi, but it only works from great distance, not when you are on runway threshold.
Any suggestion about that?
I would like to create, as in real thing, a road with side walls and an underpass which goes under a taxiway connecting two separate airport areas.
I have no idea about creation of such a sort of slope in the terrain, which is covered by the flatten file.
But I guess that even editing the terrain mesh i could not obtain such a well defined slope simulating an underpass.
I tried a trick banking the side walls longitudinally as they get close to the taxiway to cross, so that they sink in the terrain and it looks as if the road was downhill and going under the taxi, but it only works from great distance, not when you are on runway threshold.
Any suggestion about that?


