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MSFS20 How to delete default Airport material polygons?

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119
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italy
Hi everyone,
I've always created scenarios for FSX/P3d but with Msfs2020 I let it go a bit, now I've decided to do a little something and I've startedwanting to modify a small airfield already present by default but incomplete and with the wrong ICAO.
But I ran into a problem:starting from ADE and using the default airfield as a base, I load it and save only the runway, eliminating some polygons of "material" (grass) which show objects in the photoreal world of the scenario, so far everything is ok, loading the project into the sim with the polygons not they can no longer be seen, all this if I don't change its original ICAO which is LINN but as soon as I recompile it with the new ICAO BOMOL and load the material polygons into the sim, it's as ifwould reappear under the default airfield.
How to completely eliminate such polygons?
Is it possible to exclude the default aviation?
The various exclusions seem to have no effect.
Thank you.
Sorry for my English...



Icao default


New Icao
 
Ciao Anto!


Add an ExclusionRectangle and set in its properties excludeAirports
Then add the Airport object with the "correct" ICAO

Build all and move to community, the old LINN will go away with its belongings (Runway, Parkings and Aprons, those are one with grass material)

Or
You need to add an Airport object with the LINN ICAO, in its properties mark it as closed and in the deletecommands at the bottom of the properties select deleteallAprons, deleteAllRunways and deleteAllTaxiway
Then add your own Airport BOMOL

Hope that helps!

Ps: ho fatto l'esame VDS a Molinella qualche secolo fa ☺️
 
Thanks for the answer but I had already tried with the excludes, I tried again but without success,
I will try the second method even if I don't understand well....

Have we met before?




As you can see they are still there....
 
Ok the second solution worked, strange however in practice by creating an airport with the same ICAO as the default one it suppresses that of the SIM.
I don't understand why the exclusion rectangles don't exclude the airport, could it be a bug in the SDK?
Thanks for the help.
Happy Sunday.

Do you remember Molinella like this? Done only with default objects....

 
Eheh it was really foggy when I did my exam!

I remember there was some giant runway delimiter on south runway end

Looking great!

Suggest anyway to add back some grass apron to cover the the white airplanes baked in the aerial imagery
 
I tried Mamu's first suggestion. It works for me. The exclusion rectangle that removes the airport wipes the slate clean.
 

Attachments

I tried Mamu's first suggestion. It works for me. The exclusion rectangle that removes the airport wipes the slate clean.
Thanks for the test but.... it seems to me that it didn't work for you either, the material polygons are still visible in your work.
However, I solved it with the second method as already written in the previous post.

;)
This is your uploaded work

 
Those are not polygons. Those are aprons. I added them from the original airport code. Look at the XML.. The airport exclude works perfectly.

Here's the code without the aprons or a parking space I added (and no runway either):
XML:
<?xml version="1.0"?>
<FSData version="9.0">
    <ExclusionRectangle groupIndex="1" latitudeMinimum="44.59452115166405" latitudeMaximum="44.60450881715267" longitudeMinimum="11.65139919852036" longitudeMaximum="11.66385791508354" excludeAirports="TRUE"/>
    <Airport displayName="Airport BOMOL (Aviosuperficie Molinella)" groupID="1" groupGenerated="FALSE" region="Europe" country="Italy" state="Emilia-Romagna" city="Molinella" name="Aviosuperficie Molinella" ident="BOMOL" lat="44.59950260818000" lon="11.65733188390730" alt="7.61300000000000" magvar="0.000000" trafficScalar="1.000000" airportTestRadius="10000.00000000000000" applyFlatten="FALSE" isOnTIN="FALSE" tinColorCorrection="TRUE">
        <Aprons/>
        <PaintedElements/>
        <ApronEdgeLights/>
        <Services/>
    </Airport>
</FSData>
 
Last edited:
Those are not polygons. Those are aprons. I added them from the original airport code. Look at the XML.. The airport exclude works perfectly.

Here's the code without the aprons or a parking space I added (and no runway either):

This is another problem, if you save the original airport in ADE after deleting the aprons, they are still present in the XML filetherefore ADE does not cancel them, first point.Second, have you tried loading your airfield (after removing the aprons) and seeing the result?I tried removing them by hand in the XML file and compiling it but the aprons are always present in the SIM:this is the XML file used:
<FSData version="9.0">
<Airport groupID="1" groupGenerated="FALSE" country="Italy" state="NO STATE" city="Molinella" name="Aviosuperficie Molinella" ident="BOMO" lat="44.59950260818000" lon="11.65733188390730" alt="7.61298960000000" magvar="0.000000" trafficScalar="1.000000" airportTestRadius="10000.00000000000000" applyFlatten="FALSE" isOnTIN="FALSE" tinColorCorrection="TRUE">
<Runway parentGroupID="1" lat="44.59950260818000" lon="11.65733188390730" alt="7.61298960000000" heading="32.08900070190430" length="1060.20996093750000" width="81.83000183105469" patternAltitude="304.79998779296875" surface="{0E12195B-4A50-42D1-B8C8-177B270F3AAB}" transparent="FALSE" number="03" designator="NONE" primaryLanding="TRUE" primaryTakeoff="TRUE" primaryPattern="LEFT" secondaryLanding="TRUE" secondaryTakeoff="TRUE" secondaryPattern="LEFT" primaryMarkingBias="0.00000000000000" secondaryMarkingBias="0.00000000000000" groundMerging="FALSE" excludeVegetationAround="FALSE">
<RunwayDeformation alt="8.610000" ratio="0.000000" controlPointBefore="0.000000" controlPointAfter="0.000000"/>
<RunwayDeformation alt="6.617000" ratio="1.000000" controlPointBefore="0.000000" controlPointAfter="0.000000"/>
<Coloration red="48" green="48" blue="48" alpha="255" override="TRUE"/>
<Markings edges="FALSE" threshold="FALSE" alternateThreshold="FALSE" fixedDistance="FALSE" alternateFixedDistance="FALSE" touchdown="FALSE" alternateTouchdown="FALSE" dashes="FALSE" ident="FALSE" leadingZeroIdent="FALSE" precision="FALSE" alternatePrecision="FALSE" edgePavement="FALSE" singleEnd="FALSE" primaryClosed="FALSE" secondaryClosed="FALSE" primaryStol="FALSE" secondaryStol="FALSE" noThresholdEndArrows="FALSE"/>
<Lights center="NONE" edge="NONE"/>
</Runway>
<Aprons/>
<PaintedElements/>
<ApronEdgeLights/>
<Services/>
<DeleteAirport deleteAllApproaches="FALSE" deleteAllApronLights="FALSE" deleteAllAprons="TRUE" deleteAllFrequencies="FALSE" deleteAllHelipads="FALSE" deleteAllRunways="TRUE" deleteAllStarts="TRUE" deleteAllTaxiways="TRUE" deleteAllVectorPlacement="FALSE" deleteAllBoundaryFences="FALSE" deleteAllJetways="TRUE" deleteAllControlTowers="FALSE" deleteAllDepartures="FALSE" deleteAllArrivals="FALSE" deleteAllPaintedElements="TRUE" deleteAllLightSupports="FALSE" deleteAllTaxiwaySigns="TRUE" deleteAllILSs="FALSE" deleteAllTerminalWaypoints="FALSE" deleteAllTerminalNDBs="FALSE"/>
</Airport>
<DeleteNavigation deleteAllWaypoints="FALSE" deleteAllVORs="FALSE" deleteAllNDBs="FALSE" deleteAllTerminalWaypoints="FALSE" deleteAllTerminalNDBs="FALSE" deleteAllILSs="FALSE" deleteAllApproaches="FALSE" deleteAllDepartures="FALSE" deleteAllArrivals="FALSE" deleteAllFrequencies="FALSE"/>
</FSData>

and this is the result the aprons are always there
 
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