Hi,
I am trying to convert an FSX model for MSFS, everything works very well so far except some weird transparency issues when 2 textures are overlapping each other in MSFS. In ModelconverterX I don't get this issue, only in MSFS. Any idea of the settings to use in ModelconverterX to remove this effect ? I used the "opaque" option in texture editor but it doesn't solve the problem unfortunately.
Here is a screenshot of the issue:
Thanks
I am trying to convert an FSX model for MSFS, everything works very well so far except some weird transparency issues when 2 textures are overlapping each other in MSFS. In ModelconverterX I don't get this issue, only in MSFS. Any idea of the settings to use in ModelconverterX to remove this effect ? I used the "opaque" option in texture editor but it doesn't solve the problem unfortunately.
Here is a screenshot of the issue:
Thanks

