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How to fix textures becoming transparent when overlapping each other ? FSX to MSFS conversion.

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13
Country
ireland
Hi,

I am trying to convert an FSX model for MSFS, everything works very well so far except some weird transparency issues when 2 textures are overlapping each other in MSFS. In ModelconverterX I don't get this issue, only in MSFS. Any idea of the settings to use in ModelconverterX to remove this effect ? I used the "opaque" option in texture editor but it doesn't solve the problem unfortunately.

Here is a screenshot of the issue:

Thanks
 

Attachments

  • Microsoft-Flight-Simulator-Screenshot-2022.12.20---18.26.58.jpg
    Microsoft-Flight-Simulator-Screenshot-2022.12.20---18.26.58.jpg
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Setting Material Attribute to "Standard" from "Blend" for whichever affected textures will eliminate the transparency bleed through and prevent runway stripes from showing through, as well.
 
Hi @=rk= thanks for your help! Do you mean this setting (picture in attachement) ? If so, it was already set to standard. Did not solve the problem unfortunately. Any other idea ?

Thank you very much ;)
 

Attachments

  • material.jpg
    material.jpg
    24.6 KB · Views: 149
Check for actual transparency in the texture and replace with white and if that does not work it is likely a materials/version conflict.
 
Check for actual transparency in the texture and replace with white and if that does not work it is likely a materials/version conflict.
Thanks but still no luck. I set all the boxes to the white color and it did not change.
 
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