- Messages
- 243
- Country

Hi all, initially I didn't understand why some long shadows appeared using buried towers/supports but reading with more attention on the user manual I found that it is a normal behaviour if the shadow is not killed.
Now I would like to know which switch is to be indicated into the .def file to kill the shadow because I noticed that the .ini file generated when I make the array contains "Kill Shadow=False". If I change it manually in "True" before generating the library all is ok but if I forget it, when I need to generate the array again, the .ini file changes again the switch to False and the long shadow appears again.
Or is there another way to do it permanently using the array?
Thanks
Now I would like to know which switch is to be indicated into the .def file to kill the shadow because I noticed that the .ini file generated when I make the array contains "Kill Shadow=False". If I change it manually in "True" before generating the library all is ok but if I forget it, when I need to generate the array again, the .ini file changes again the switch to False and the long shadow appears again.
Or is there another way to do it permanently using the array?
Thanks
