Hello all,
My scenery project is progressing very nicely, but I've come to a point where I'm not sure how to proceed.
I have several .BGL's for my scenery, one for my background image tiles, one for my pavement, one for my runway markings, and another for my buildings and structures.
I have at least 150 buildings spread across the airport, with some being separated by nearly 4 miles. I've created the buildings at a "medium" level of detail, but I want to creat many small details that appear when close to each building.
It occurs to me that if I create more detailed models as various LOD's, then the entire airport will increase/decrease detail as an aggregrate. Obviously, this is not the desired effect. I'd like each building to increase/decrease detail based on my distance from only that object, not the reference point for the whole scenery.
How do I maintain a single .BGL file, but specify LOD models for each building?
All of the buildings have been carefully placed within 3DS Max to coincide precisely with the background imagery. I fear that I won't be able to be as accurate (not to mention the workload) of placing hundreds of individual .MDL's using OPT or some other tool.
Anyone care to share your techniques on dealing with this problem?
Thanks!
Nick
My scenery project is progressing very nicely, but I've come to a point where I'm not sure how to proceed.
I have several .BGL's for my scenery, one for my background image tiles, one for my pavement, one for my runway markings, and another for my buildings and structures.
I have at least 150 buildings spread across the airport, with some being separated by nearly 4 miles. I've created the buildings at a "medium" level of detail, but I want to creat many small details that appear when close to each building.
It occurs to me that if I create more detailed models as various LOD's, then the entire airport will increase/decrease detail as an aggregrate. Obviously, this is not the desired effect. I'd like each building to increase/decrease detail based on my distance from only that object, not the reference point for the whole scenery.
How do I maintain a single .BGL file, but specify LOD models for each building?
All of the buildings have been carefully placed within 3DS Max to coincide precisely with the background imagery. I fear that I won't be able to be as accurate (not to mention the workload) of placing hundreds of individual .MDL's using OPT or some other tool.
Anyone care to share your techniques on dealing with this problem?
Thanks!
Nick


