Hello
I am learning PBR, I want to get PBR textures from diffuse texture - this texture was used as usual textures in FSX/P3D. How can I create a PBR object correctly? What alpha channel should the albedo, metallic, normal contain? How to properly do metallic and normal texture? I have Substance Painter and ShaderMap 4. Is it possible to automatically create such textures after loading a regular texture?
Thanks for your help
Regards
I am learning PBR, I want to get PBR textures from diffuse texture - this texture was used as usual textures in FSX/P3D. How can I create a PBR object correctly? What alpha channel should the albedo, metallic, normal contain? How to properly do metallic and normal texture? I have Substance Painter and ShaderMap 4. Is it possible to automatically create such textures after loading a regular texture?
Thanks for your help
Regards


