Vitus
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Hi there,
I created several cables for my aircraft with the line tool and the "display mesh" option and was wondering if there is a convenient method of mapping a cable or tube or pipe,... in GMax.
Until now I use the silly method of adding a UVWMapping modifier in Planar mode. That sucks because the cable uses a lot of space in the texture.
One idea is to create a straight cable, map it, attach some bones to it and rotate the bones around until getting a smooth cable-like shape. But thats way too difficult imho. There must be an easier way!
In the end i want to have a simple rectangular texture for these parts!
I am curious about your ideas!
Regards
Vitus
I created several cables for my aircraft with the line tool and the "display mesh" option and was wondering if there is a convenient method of mapping a cable or tube or pipe,... in GMax.
Until now I use the silly method of adding a UVWMapping modifier in Planar mode. That sucks because the cable uses a lot of space in the texture.
One idea is to create a straight cable, map it, attach some bones to it and rotate the bones around until getting a smooth cable-like shape. But thats way too difficult imho. There must be an easier way!
In the end i want to have a simple rectangular texture for these parts!
I am curious about your ideas!
Regards
Vitus


