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I have a piston engine/propeller defined in my engines.cfg (it's on a glider with a retractable engine/prop) and I'm finding it extremely difficult to set the parameters so the prop stops when the engine is switched off while airborn. The real aircraft has a prop brake which operates before the caboodle is retracted. I'm working with the assumption MSFS knows nothing about retractable props, but I'm ok if MSFS thinks the prop is fixed.
I've spent hours messing with the
In MSFS the simvar for 'prop RPM' is writeable, but if you set it to zero (with engine off) you end up fighting with the sim which is still trying to change it.
I've looked at adding 'feathering' support to the prop (no need for an animation, I just need to be able to stop the prop windmilling) but looking at old FSX posts that looks like it might be problematic too.
I suspect this is a path well trodden by you experienced power devs during the FSX days - any hints much appreciated.
I've spent hours messing with the
propeller_moi, max_rpm_friction_scalar, idle_rpm_friction_scalar and engine_friction_table but the setting to get the prop to actually stop while airborn seems to be a REALLY complex balance of those parameters. In particular the engine_friction_table seems to be torque figures which accelerate or decelerate the rotating prop more in the style of a PID controller applying forces and to get a 'perfectly damped' response is almost impossible. If the tuning is underdamped the prop PRM can go negative, and then the prop will accelerate negative without limit (with the typical -300:-25, 300:25 engine_friction_table initial entries). With higher 'friction' values the prop ends up windmilling at (say) 200 RPM which is extremely sensitive to tiny changes to the engine_friction_table and still has a dependency on airspeed, prop pitch, and cylinder capacity.In MSFS the simvar for 'prop RPM' is writeable, but if you set it to zero (with engine off) you end up fighting with the sim which is still trying to change it.
I've looked at adding 'feathering' support to the prop (no need for an animation, I just need to be able to stop the prop windmilling) but looking at old FSX posts that looks like it might be problematic too.
I suspect this is a path well trodden by you experienced power devs during the FSX days - any hints much appreciated.





