OK the title does not say much but let me explain.
I am trying to create a small airfield in Greece in an area covered by mechanical orthogonal fields. The default texture that describes this best for me is 004b2 in the world/texture folder. The landclass that includes this texture is "030_Y_Cool Crops and Town" as shown in SBuilderX. However, when I assign this landclass to the area around my airfield the result is different because simply this texture is called in the States only and this is Europe, where a different texture is called.
How can I make a bgl that will call this specific texture and not the European equivalent?
Thanks in advance for your kind help.
I am trying to create a small airfield in Greece in an area covered by mechanical orthogonal fields. The default texture that describes this best for me is 004b2 in the world/texture folder. The landclass that includes this texture is "030_Y_Cool Crops and Town" as shown in SBuilderX. However, when I assign this landclass to the area around my airfield the result is different because simply this texture is called in the States only and this is Europe, where a different texture is called.
How can I make a bgl that will call this specific texture and not the European equivalent?
Thanks in advance for your kind help.

