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How to use a specific ground texture

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96
Country
greece
OK the title does not say much but let me explain.

I am trying to create a small airfield in Greece in an area covered by mechanical orthogonal fields. The default texture that describes this best for me is 004b2 in the world/texture folder. The landclass that includes this texture is "030_Y_Cool Crops and Town" as shown in SBuilderX. However, when I assign this landclass to the area around my airfield the result is different because simply this texture is called in the States only and this is Europe, where a different texture is called.

How can I make a bgl that will call this specific texture and not the European equivalent?

Thanks in advance for your kind help.
 
Hi Dimus.

What you need is to change the region for that area.

If you make a landclass file in SBuilderX, the work folder will contain the INF and RAW files for that landclass.

You can change them into a region BGL, to force the region to North America, then the textures and autogen will display as if they are North America.

The raw file can be loaded into a paint program as a greyscale raw file, and then 'fill' the small landclass as a region value of "1"... which is North America. Leave the majority as 254 ( transparent ).

Then change the INF file to make a region, instead of a landclass.

Here's the landclass INF from SBuilderX:

Code:
[Source]
   Type = Raw
   SourceDir = "."
   SourceFile = "LC_5317.raw"
   Layer = LandClass
   SamplingMethod = Point
   SampleType = UINT8
   NullValue = 254
   ulyMap =  42.1875
   ulxMap =  18.75
   nCols = 257
   nRows = 257
   xDim =  .0146484375
   yDim =  .010986328125

[Destination]
   DestDir = "."
   DestBaseFileName = "LC_5317"
   DestFileType = BGL
   UseSourceDimensions = 1

Here's how I changed the INF to make the same tiles display North America:

Code:
[Source]
   Type = Raw
   SourceDir = "."
   SourceFile = "[COLOR="Red"]MyRegion.raw[/COLOR]"
   Layer = [COLOR="Red"]Region[/COLOR]
   SamplingMethod = Point
   SampleType = UINT8
   NullValue = 254
   ulyMap =  42.1875
   ulxMap =  18.75
   nCols = 257
   nRows = 257
   xDim =  .0146484375
   yDim =  .010986328125

[Destination]
   DestDir = "."
   DestBaseFileName = "[COLOR="Red"]MyRegion[/COLOR]"
   DestFileType = BGL
   UseSourceDimensions = 1

Drag the INF onto resample, and it makes a small region BGL, that perfectly matches the Landclass BGL.

Default Grecian region:

defaultgreece.png


NorthAmerican Grecian region:

nagreece.png


Note this is the same landclass... the region has changed, and that changes the bitmaps used, as you note above.

Dick
 
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