I can easily identify base objects by its path or package (i.e. "fs-base") but how can I do this for materials?
I want to ensure using a a grunge or crack material (a lot of "GAYA" ones are good) is going to show up for even the most basic user. But I have no idea what materials are from the base sim or part of a sim update or world update.
Especially when a lot of these are optional downloads, how do you ensure everyone will see your materials without having to install all the world updates/airports?
I don't think I can just copy and paste the default materials into my materiallib. They have to to be referenced for legal reasons?
Let me know what you all do other than just create all materials from scratch.
I want to ensure using a a grunge or crack material (a lot of "GAYA" ones are good) is going to show up for even the most basic user. But I have no idea what materials are from the base sim or part of a sim update or world update.
Especially when a lot of these are optional downloads, how do you ensure everyone will see your materials without having to install all the world updates/airports?
I don't think I can just copy and paste the default materials into my materiallib. They have to to be referenced for legal reasons?
Let me know what you all do other than just create all materials from scratch.
