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FS2004 Identifying specific ground textures

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jersey
Since installing FScene (which I'm mostly very pleased with) I've noticed there's a specific ground texture that turns up occasionally which appears to depict several gliders (or similar) in a field (in Europe).
Whilst, in "normal" circumstances, this isn't an issue, I find having these appear adjacent to an actual airfield to be a little distracting.
Will one of the multitude of comprehensive utilities that are available allow me to identify which specific texture file is under my aircraft, so's I can dig it out from the Scenery\World\Texture folder and edit it to suit?
I appreciate I could simply open them one at a time for inspection, but with over 4,000 .bmp files there I was hoping to take a short-cut!

The attached view at N48 58 19.9 E017 08 05.63 demonstrates the issue.
 

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Hi Chris:

If FScene is a form of substitute custom photo-real imagery textures, there may be a way to read the texture name with a non-SDK utility.


IIRC, the default and custom series of tile names used are (2) distinct -but related alphanumeric types as land class.


AFAIK, rhumbaflappy's TCalc and George Davison's IDTile may ID the tile name when the user aircraft is over the coordinates.

Assuming you ID a land class tile file name for custom content, you could search for that file and substitute it further.

Or you can cover it up with a LOD-13 size new textured polygon made in either of a few legacy FS scenery utilities such as SBuilder for FS9.


I'll take a look at this later on my FS9 computer to refresh my memory on this, and will follow-up.

GaryGB
 
I'll take a look at this later on my FS9 computer to refresh my memory on this, and will follow-up.

GaryGB
Thanks for taking an interest :)
Whilst I was fiddling with SBuilder for another little scenery I'm setting up, by sheer chance I stumbled upon the specific texture I was hoping to find, so I've edited it to suit and solved my problem :)
Specifically, the file in question is 005A2SU3.bmp, so there'll be spring, "fall" and winter textures as well if I want to do a "proper job", but I've got what I want for the time being :)
I had considered generating "over-write" polygons with SBuilder, as and when I found the problem, but making a global fix like this means it only needed to be done once.
I remember using TCalc many years ago for some obscure ground texturing issue, I'll have to dig it out and re-familiarise myself with it.
IDTile is not a utility I'm familiar with, I'll look around for a copy.

Thanks again :)
 
Did you ever try LWMViewer 2.0?

Guenther
I did ... but it re-wrote my scenery.cfg and left me with a mess that took some while to rectify!
I recognise that it is very much an incompleted "beta", so I didn't make a fuss about it.
Fortunately I do take regular backups so nothing was lost that couldn't be recovered.
Nevertheless, using it just as a "viewer", if it is capable of identifying which texture is in use, I haven't been able to figure out how to do it.
 
So it is a bad example, but it works at other "non-photo" areas too
Yes, but it doesn't tell me which texture is being used, just what the photo texture would be if there was one there!
See the below screenshot where LViewer2 refers to a non-existent 011232030030230Su.bmp
 

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Hi again:

I am not certain I ever saw a FS8 / FS9 utility that reported the custom photo-real Land Class series tile names within the sim at run time.

The ones I have seen, do report the default Land Class series tile / texture names.


It is possible there may be a reference somewhere that provides a crosswalk table or spreadsheet, but I do not recall seeing one.

Luis Feliz-Tirado provided a crosswalk table as a spreadsheet that documented what Land Class results from use of MaskClassMap vectors.

But that is different from what Chris seeks; I wonder if Holger Sandmann ever wrote a crosswalk table or spreadsheet that addresses this. :scratchch

GaryGB
 
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Hi again:

I am not certain I ever saw a FS9 / FS9 utility that reported the custom photo-real Land Class series tile names within the sim at run time.

The ones I have seen, do report the default Land Class series tile / texture names.


It is possible there may be a reference somewhere that provides a crosswalk table or spreadsheet, but I do not recall seeing one.

Luis Feliz-Tirado provided a crosswalk table as a spreadsheet that documented what Land Class results from use of MaskClassMap vectors.

But that is different from what Chris seeks; I wonder if Holger Sandmann ever wrote a crosswalk table or spreadsheet that addresses this. :scratchch

GaryGB
Appreciate all the thought going into this, but I'm anticipating this was a one-off rather than an ongoing requirement, and as I got lucky and found what I was looking for by accident I think we can put the subject to bed.
I'm not totally 'au fait' with the ins-and-outs of landclass and such, much less with the basic structure of FS2004 scenery, but it would seem that the author(s) of FScene did a very comprehensive job updating and replacing much of the default background scenery in FS2004, rather than overlaying it, thereby minimising any overheads, whilst giving the appearance of a much more detailed environment.

Thanks again one and all :)
 
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