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I'm back again.

Vitus

Resource contributor
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newzealand
Hi guys!

It's been a while since I checked in here, or any other flightsim forum. But I'm back now and I am resuming work on airplanes. I am reluctant to write about what happened in the past few years in my life, but I do feel like I should apologize for my sudden radio silence. I'm sorry if it caused any of you worries or sadness.
I am very busy at the moment and things are slowly going back to normal (kind of). I won't be able to work on the Electra for a while now, but I've got something else brewing that I will share with you when I find the time.

Cheers,
Vitus
 
And it's good to hear from you again! No need to explain, we're always glad when a long-lost comrade resurfaces. :wave:
 
Hooooooooo dear!

Well, so much has happend that it's best to start over. Hi, I'm Björn.
 
Wait! You were absent?

(just kidding!) Welcome back my friend. :coffee:
 
Welcome back, Vitus! Glad you are well and safe.

To get you up to speed;
* Prepar3D is now up to Version 4 or V4 as its nicknamed. I dont know if you heard of Prepar3D. Hopefully. V4 is also 64bit now, 64bit only, on V4 only. 32Bit DLL's will not work in it.
* We got a work around with the 64K polygon limit 'per texture' on FSX class (and P3D) models when exporting. So now we can export a plane with like 200,000 polygons on one material, lol..
* DoveTail that purchased rights for FSX to sell it in Steam have released a new generation simulator based on the FSX platform.
* There is a new sim out called Aerofly FS2 that has sections of America in it as well as Switzerland and NYC. Very extreme detail with photo scenery terrain.
* Most of us are using either Blender or the Max / P3D SDK systems to export to FSX/P3D.
 
Hey guys,

thanks all for the warm welcome! And thank you Bill for the sum-up. Unfortunately I will be stuck with GMax for a while, unless you have a reliable and quick method to export a model to the max format without screwing up the mapping and smoothing...

Here's what I am working on:
interior.jpg


More later :rolleyes:

Oh and... Hi Bjoern! I'm Vitus, nice to meet you! Are you new here as well? :D
 
New here, but old everywhere else, lol. There are two methods of getting Gmax models into Max without going the .3ds borkaround. There's FFG and there's 3ds Max-Gmax Bridge and they're both in the Resources here. FFG will export geometry, object names, hierarchy, materials and mapping (and smoothing) wholesale, but has difficulties with animations. I haven't used Bridge so you'll need to read up on it.

Watch out for Bjoern, he has to wear a suit these days and it gets him mad ... real mad...
 
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Oh and... Hi Bjoern! I'm Vitus, nice to meet you! Are you new here as well? :D

Yep, just got here. This place looks nice and the people are sooooo friendly. Looooooooooooooots of information to boot.


Nice Vega, by the way. Exceptional work for your very first model ever with totally none before that!



Watch out for Bjoern, he has to wear a suit these days and it gets him mad ... real mad...

Downgraded to a polo shirt and chinos for now, but try to wear long trousers at 30+°C outside. Makes you so mad you just got to verbally maim someone when you get back home.
 
Nice panel! Goodness....

With MCX, you can compile your model into an OBJ. Then import into Max. You can quickly create FSX materials and copy paste the Diffuses from old Mat to new Mat slots, Material at a time, select 'parts with this Material' and click Apply Mat to the selected parts, repeat for next Material. That on the first day. Second day, Animations. Done in an hour or less.

There is a program that gets out the rectangles (converts parts back to four sided Polygons) but I have to find it. Just had to rebuild C: drive and Max is still missing some very exotic scripts... (sniff... sob.. sniff... )
 
Heh, that thread made me to log in after a long time.

When I started to get interested in Fs modelling and discovered FSDeveloper, it was also Vitus' talent and humor what was giving that little extra spice to hang around here and continue learning.

It was back in early 2009, I was single, living in a little apartment, having, beside of work, nothing else than time. For 5 years FS modelling was my free time activity number one.
And now? For almost 3 years I haven't done anything serious. That's how old our daugther is. I'm meanwhile dad of a wonderful girl, married and living in a nice house. For nothing in the world I would exchange my new life.

But now thinking about the "old" times, it gives me a certain desire to catch up with the old projects. Even "time" is the last thing I nowadays have..

Vitus, hau rein! Bin gespannt, das Du da machst!

Kai
 
Hello Kai!

Wow, that was really nice of you to say, thanks a lot! Yeah... that stupid "time-thing". I know what you mean :rotfl:
Congrats for being a dad! I didn't know that Flightsimmers are able to reproduce :p

And as to what I'm doing: give me a bit more time, I'm launching my new website soon and I'm anxious to get your feedback!


Hey Bill,

thanks for the compliment. And thank you for the tip. That way actually sounds a bit more straight forward than what I was trying. Like I wrote above, I'm currently busy with a bit of infrastructure, but I try your approach in a couple of days.

Cheers,
Vitus
 
Sensible simmers reproduce first, develop after. If you think you can keep track of UVW mapping and systems coding while keeping one end fed and the other clean, you are much mistaken. The kid needs looking after too.
 
Congrats for being a dad!
Thanks a lot, Vitus. She's really the best what could ever happened in my life. :)

I didn't know that Flightsimmers are able to reproduce :p
Heh, that's what I was wondering for a long time as well :D
A little hint (probably not so much for you, Vitus); there is a world outside of vertex pushing and coding. It's quite amazing what you can find there, when you keep the eyes open. ;)

Actually, flightsimming was the kick-off that our girl to get interested about avation. My wife and me always shared to take care of her and were/are trying to give some free time to each other. I used it sometimes to fly at least a bit in P3D. Our daugther came sometimes around and wondered what is going on there, so I took her on my lap and we where flying together.
Meanwhile she's crazy about airplanes.The last time we have been in Germany, she was sitting the first time in our almost ready restored Bücker 181. It was basically impossible to get her out of the plane again and leaving from the airfield was even worse. I don't mind.. :D

Looking forward to see your site!

Cheers,
Kai
 
I heard that some Alien civilizations were trying to get flight sim developers to reproduce. They had to actually move operations to a lab on their home world. They are hoping for some positive results in perhaps 50 years.
 
http://www.fsdeveloper.com/forum/threads/im-back-again.440583/#post-777786

I heard that some Alien civilizations were trying to get flight sim developers to reproduce. They had to actually move operations to a lab on their home world. They are hoping for some positive results in perhaps 50 years.

One might also wonder how long it would take aliens to get FS Developers to actually "Fly" in their choice of simulator ! :scratchch

< OOPs... I used the "F-word" in the forums again ! :rotfl:>

GaryGB
 
I heard that some Alien civilizations were trying to get flight sim developers to reproduce. They had to actually move operations to a lab on their home world. They are hoping for some positive results in perhaps 50 years.

Using some of the biggest nerds on the planet for expermentation. Not the brightest minds in the galaxy, those aliens.

(Sign me up for Melmac.)
 
Speaking of Nerds, I'm embarrassed that I remembered this past episode of a < favorite > TV program ! :oops:


Any volunteers to help the Pakleds (I think they need a programmer for Avionics) ? :p

GaryGB
 
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