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Good-day,
I am working on exporting/importing objects from AutoDesk 3ds Max 2012, to Blender 2.72.
My goal is to take some older, existing Max models, and import into Blender to animate and finish-out for FSX/P3D. They are aircraft objects, with UV's/Textures/Materials already assigned.
Currently, I am able to partially import a .fbx, but some part groups are mis-aligned.
When importing a .obj, there's virtually nothing there.
.3ds Imports quite nicely, and the existing textures can be re-applied. The UV values are intact...
My biggest concern, is the smoothing groups. I'm not sure if there's a correct protocol for this type of work? Also, the scale doesn't seem to interpolate.
Any advice from you guys who have taken your Max projects, into Blender?
I have re-posted this in the 3ds/Gmax forum as well.
- Joseph
I am working on exporting/importing objects from AutoDesk 3ds Max 2012, to Blender 2.72.
My goal is to take some older, existing Max models, and import into Blender to animate and finish-out for FSX/P3D. They are aircraft objects, with UV's/Textures/Materials already assigned.
Currently, I am able to partially import a .fbx, but some part groups are mis-aligned.
When importing a .obj, there's virtually nothing there.
.3ds Imports quite nicely, and the existing textures can be re-applied. The UV values are intact...
My biggest concern, is the smoothing groups. I'm not sure if there's a correct protocol for this type of work? Also, the scale doesn't seem to interpolate.
Any advice from you guys who have taken your Max projects, into Blender?
I have re-posted this in the 3ds/Gmax forum as well.
- Joseph

