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i was dwelling on this idea...
i wonder if it would be possible to have it so that whenever one flies through a cloud, a series of tiny "cloudlets" spawn around the player's aircraft, covering most of the outside visibility as to provide a dynamic "whiteout" effect
how could one proceed into such a development? i've never worked with effects for FSX before... i've made aircraft, though - and i'm familiar with C++ and general game-programming concepts
i noticed that the API exposes an "IN CLOUD" variable or something to that extent... could that be exploited as to provide a proper visual representation of being inside clouds?
and is there a way for this to be done so that the effect is globally available? (i mean, independent of scenery location or aircraft choice)
i think it would add quite a deal to immersion if this could be pulled off, so please help me out
thanks in advance!
i wonder if it would be possible to have it so that whenever one flies through a cloud, a series of tiny "cloudlets" spawn around the player's aircraft, covering most of the outside visibility as to provide a dynamic "whiteout" effect
how could one proceed into such a development? i've never worked with effects for FSX before... i've made aircraft, though - and i'm familiar with C++ and general game-programming concepts
i noticed that the API exposes an "IN CLOUD" variable or something to that extent... could that be exploited as to provide a proper visual representation of being inside clouds?
and is there a way for this to be done so that the effect is globally available? (i mean, independent of scenery location or aircraft choice)
i think it would add quite a deal to immersion if this could be pulled off, so please help me out
thanks in advance!