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Inherit a objects location, altitude, and heading

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us-texas
Is there a command to make a object inherit another object location, pos, and altitude....

for example, i want to switch aircraft, but i want to start in the aircraft with it facing the way that it was before i changed my object...

does anyone know how to make sim connect do that?

Thanks for the help!!!!
 
When you change object, it will not move the player to another location, it just changes the object around the player. I have done a few tricks to make it look like the user changed aircraft and position by turning on and off objects (aircraft). To do this, you must set up the location of the transfer so the player is positioned in the right location.

Gunner
 
Here is an example I used before. You want to park a Beech and switch to a chopper.

Switch.jpg


The objects in the blue circle are activated (on) and the objects in the green circle are not active (off). The green arrow is where you want the player to park near the van. You can do this with a Point of Interest arrow. The player sees the chopper he wants to fly parked to the left of the van.

After the player is parked, you switch to the chopper, turn off the objects in the blue circle, turn on the objects in the green circle.

Now the player is in the chopper, but his actual location did not change. When he looks to the right he sees the van and the Beech where it appears the player parked it.

It's just a little movie magic, and you are the director :)

Gunner
 
Is there a command to make a object inherit another object location, pos, and altitude....

for example, i want to switch aircraft, but i want to start in the aircraft with it facing the way that it was before i changed my object...

does anyone know how to make sim connect do that?

Thanks for the help!!!!

Check out the example in FSX Tutorial No. 4. I think it does exactly what you want. The XML is in the software development kit.
 
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