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Initial speed of AI plane

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65
Country
germany
Hi folks,

first the problem / question. Background / details in the "appendix". :)

I have to spawn a new plane in mid-air flight. (Why? - See below!). So I activate an AI plane (AIType / Unit_Mode: Waypoint, AircraftAIState: (Simple)Flight). The plane (F/A-18) starts at a speed of ca. 400-500 kts. I used initial waypoints and a ActivateWaypointsAction with waypoints much slower (350 kts), but this does not seem to have any effect.

Does someone know if this is the normal behavior and if the initial speed of a newly spawned plane in mid-air flight can be controlled?

Now the "why" for those interested:

I am trying to:

1. Start a plane from a carrier. (Has to be done by PlayFlightRecording (PFR) as far as I can see)
2. Have the plane follow another one (also PFR) by using the SimVar Dynamic Waypoint feature.

As the PFR action requires an AI object of type "AirplanePlayback" and the SimVar WPT STATION command requires an "Airplane" AI I deactivate the PFR plane, activate another one with the correct AI type and issue the WPT STATION command making it follow the other (PFR) plane.

Things seem to work almost as I want to, but the PFR plane arrives at the trigger rectangle area at ca. 350 kts, while the new SimVar controlled plane speeds off at some 500 kts. It then slows down and seems to follow the leader. I first thought that the behavior was due to the SimVar command, but the high speed on spawning is the same without it.

Tia,
Robin <><
 
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