I never heard back from Mike at Lotus Sims but I did a through search of the forum there and found a discussion of some engine parameters In the L-39 and saw this quote from Mike ...
"Also N1 values in code are read as N2 on the gauge in the plane, and vice versa. Don't ask, it's a long story."
So.... I think it's that way in the aircraft and I'll just have to live with the work around above. it all works and the sound is playing as desired so I'm moving on to the next thing on the list. Thanks All
Joel
That clears it up then ...
Not sure if you want any other improvements for the catapult launch sound, but I can think of two things:
- Play a different sound (or use a different volume) depending on the view you are in (Spot or VC). Very easy, since Dougs sound gauge contains a view-status Lvar.
- Make the sound duration depending on the actual travel duration of the catapult shuttle.
This duration isn't fixed (usually between appr. 2 and 4 sec), and depends on desired aircraft airspeed at the end of the shuttle range.
IRL the steam pressure is calculated for this, based on desired airspeed (depending on aircraft type, actual weight, speed of the carrier and longitudinal windspeed).
This is already calculated in the gauge, but isn't used yet for the sound duration.
One way of doing that: when the shuttle is at the end of it's range (which is a fixed distance), fade out the sound (== reduce volume to 0) quickly.
Depending on the realisme you like to achieve ... LoL
Cheers, Rob