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Hi all,
The more I'm exploring autogen, the more possibilities I see. But there is a catch and that is the problem of updating the autogen configuration when distributing scenery. To make sure you don't conflict with other developers also making changes to these files some kind of merge action would have to be done upon install of the addon.
Are there any easy to use tools for that already? I would expect that the big publisher that release such addons have such tools. But are there also tools widely available to everybody?
What I have found until now is the sdk tool to turn XML into spb and the freeware/open source spb2xml tool to go the reverse way. With those tools it should be possible to turn the autogen configuration on the users system into XML, merge in your new XML elements and classes and then compile back to spb.
Is this how others do it as well? And can we even include the sdk tool to make the spb files in our installers?
Any ideas would be welcome...
The more I'm exploring autogen, the more possibilities I see. But there is a catch and that is the problem of updating the autogen configuration when distributing scenery. To make sure you don't conflict with other developers also making changes to these files some kind of merge action would have to be done upon install of the addon.
Are there any easy to use tools for that already? I would expect that the big publisher that release such addons have such tools. But are there also tools widely available to everybody?
What I have found until now is the sdk tool to turn XML into spb and the freeware/open source spb2xml tool to go the reverse way. With those tools it should be possible to turn the autogen configuration on the users system into XML, merge in your new XML elements and classes and then compile back to spb.
Is this how others do it as well? And can we even include the sdk tool to make the spb files in our installers?
Any ideas would be welcome...