=rk=
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If you are trying to delete an object placed by a FS / P3D stock airport BGL, or other default scenery library object placement BGL, you should instead use an Exclusion Rectangle.
Your first course of action should not be to use an exclusion. In fact, the only time you should use an exclusion is when (a) you have positively identified default objects, (b) need them removed and (c) intend to distribute this scenery to people who you do not expect to modify a default installation - or - you intend to return to a default scenery configuration without using the repair function. If it is for your own use and you do not mind altering your default installation, then it is simpler and more understandable to simply edit a default .bgl and this can be witnessed by the many questions that were raised about how to apply an exclusion.No, they were not place by FS stock airport bgls. I placed the objects using IS3. The manuals says you can delete objects placed by IS3.
Therefore, your first course of action upon discovering a mystery object, should be to remove the mystery and discover it's source. Of course IS3 has a method for accomplishing this. There is a function to show objects from all scenery .bgls. When you activate it, IS3 scans the placement data for every .bgl visible in the scene. This is significantly different from the normal functioning of IS3, when it shows only the objects within the open placement .bgl as "active," or moveable. The scan will take some time, up to ten minutes depending on how many items are present in a scene and when it completes, it will display various details about the objects.
In your case, Ken, you probably have these jetways placed in multiple placement .bgls. It is common and possible that you have recorded the placement data into each jetway .bgl. IS3 can only move active scenery objects, those that are within a placement .bgl which you have already opened with IS3. It makes sense if you think about it, how could you edit the location of some default (or mystery) object just by moving it? Of course you would have to find, open and then edit the specific .bgl that contains the object. So, after the scan runs, examine the results. See if you recognize the library .bgl name, or do a title search for it in your scenery library. Then, once you have identified the name and location of the library .bgl that contains the former mystery object, you can open it with IS3 and remove or edit the object.
 
	 
 
		
 
		





 
 
		


