Creating a model of the C-130 with the "Keep Crash Code" unchecked still results in an object with an enormous rectangle in ADE.
First, the good news. I have converted and placed your C-130 using ADE. The ADE "footprint" is about the size I would expect.
Perhaps what happened is that you initially placed the aircraft with the crash data included - which would explain the very large "footprint'. I don't know whether or not Jon has fixed it but, several months ago, ADE's library manager did not update a model's "footprint" when the model was re-imported. So, once it was there and "big", it would stay "big" no matter what you do later with the model itself.
I suggest you delete the model from ADE's library and re-import it.
Maybe I don't understand your position on the crash issue after all. I have placed a number of static scenery models for which crash detection works. Those that are aircraft come from the vehicles_aircraft.bgl library in the FSX global scenery folder.
I don't have a position on the crash issue. I was simply trying to explain why the original crash data from converted aircraft files wasn't useful.
(At least some of) the models in vehicles_aircraft.bgl are FSX scenery models in FSX .mdl file format. So, comparing them to converted aircraft models is "apples and oranges".
Let me explain. Scenery .mdl files use 1m. as the standard unit of measurement. While the designer may work in different units, the .mdl file is "measured" in meters. Aircraft .mdl files, on the other hand, use whatever unit of measurement is specified by the designer. For most FS8/9 aircraft, this is 1/1024 or 1/512 meter. In order for converted aircraft models to display as scenery, SAMM rescales all dimensional data in the aircraft .mdl to 1m (among other things).
Rescaling the crash octtree is rather difficult, so I chose not to. The end result when you asked for the crash data to be retained (a capability I removed last night, now that you've brought it to my attention) is that you get a crash box 512 or 1024 times the intended size - hence the big "footprint" in ADE. (Presumably ADE's library manager uses the largest dimension it encounters, irrespective of what is the intended use of the dimension.) But you didn't get any crashes because the FS9/FSX crash detection mechanism expects to find the crash data in a different place in scenery models than where it is placed in aircraft models. (While designed-for-FSX scenery and aircraft models all use the same .mdl file format, this is not true for earlier versions FSX of FlightSim. The FS8/9 aircraft model format, while based on the same langauge as the scenery files, is handled quite differently from scenery files inside FS.)
I hope this clarifies.
Don