• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v2 Invalid MDL

Messages
23
Country
france
Hi

I created a first model with Sketchup and then transformed it into a MDL model with MCX. This went well (the MCX logbook says " Finished writing of ...") or so I thought. When I tried to set up a new library to place it into a scenery, Library Maker (IS3), LibraryCreator and Sbuilder X consider it as an invalid model.

I run P3DV2.5. under W7 64bits and used first the XtoMDL .exe of 3DSM7 and then of 3DSM2015_x64 in the MCX options.

Could anybody enlighten me about how to do it right. I've a nice PNG hut that I cannot put anywhere !
 
Did you export as FSX or P3D v2 mdl file? And check if the filesize is not zero bytes.
 
Thank you Arno, appreciated.

MCX V1.3. Export function does not offer a P3D option that I see (out of 9 available) so I used the FSX MDL file format. Then again, I'm a total newbie with MCX (and SU)...

After further researches, I saw that you make available a new beta version of Library Creator. I've just tried it and finally could create a library with my first MDL and place into the sim with IS3.

But, still other programs like SBX don't accept the MDL
 
Why would SBX need to load a library BGL file? (Just wondering)
 
Hi Tom

As I couldn't make a library with my MDL with either Library Maker and Creator (stable version) to place it with IS3, I tried to check whether I could do it with SBX Object Tool that has, in the last tab, an Others Objects MDL Model option. Again, I'm very new to all this if that sounds stupid...
 
Hi,

Understood, that sounds fine. Sounds like the resulting MDL file may not be compatible with all programs, although that is very odd. Make sure you do not mix any other sim version library objects into the libary BGL list - a library can contain only one type (Fs9, FSX, etc.).
 
Hi

Good to know, Tom. At that stage, the library is created with the sole purpose to place this (my first) MDL . I will hopefully add later on other MDLs of my creation. What also confuses me is that the P3D SDK offers 8 XtoMDL.exe : 3DSM7, 3DSM9, 3DSM2009,3DSM2011, 3DSM2012, 3DSM2012_x64, 3DSM2014_x64, 3DSM2015_x64 ! What is the right one to choose to set up MCX ?
 
Hi,

It doesn't matter which xtomdl you take, they are all the same. The gamepacks differ in other files.

But if you are using the P3D SDK (especially if it's v2) I would advice to use the development release of MCX. Version 1.3 was made before these P3D versions, so doesn't support them well.
 
Back
Top