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Hi,
I'm aware of Horst's thread about disappearing textures, but I thought I'd open a second thread because the phenomena I experience does not include the curvature of earth scenario.
I have several scenery objects, some converted with SAMM, that show nicely in MCX but act up in FSX / P3D. The most recent was a static aircraft from Guy Diotte, which was designed in GMAX. If I exceed placing a certain number of this object, say 10, the textures would disappear. Stay below and they look fine. Since Guy used material colors on this static aircraft the parts which are material colored stay visible, but the texture set is completely transparent.
So I tried to burn the colors into the texture with the MCX drawcall reduction to see what happens. It produced a new texture file with the colors and improved the drawcalls considerably. But the phenomena prevails exactly, which is even more strange, because the material colors which are now in the same texture set as the invisible main texture are still visible. This proofs that the texture file is actually used and correctly adressed. This also suggests to me that maybe there is a problem with the GMAX texture assignment which is intrinsic to the 3D model, but I'm not sure.
I fired FSX / P3D up with the error handling switches set in the fsx.cfg to see if there are any unseen calls for textures which are not present (I've had that with _LM night masks before), but nothing, no errors or missing stuff.
Any thoughts on that phenomena?
Cheers,
Mark
I'm aware of Horst's thread about disappearing textures, but I thought I'd open a second thread because the phenomena I experience does not include the curvature of earth scenario.
I have several scenery objects, some converted with SAMM, that show nicely in MCX but act up in FSX / P3D. The most recent was a static aircraft from Guy Diotte, which was designed in GMAX. If I exceed placing a certain number of this object, say 10, the textures would disappear. Stay below and they look fine. Since Guy used material colors on this static aircraft the parts which are material colored stay visible, but the texture set is completely transparent.
So I tried to burn the colors into the texture with the MCX drawcall reduction to see what happens. It produced a new texture file with the colors and improved the drawcalls considerably. But the phenomena prevails exactly, which is even more strange, because the material colors which are now in the same texture set as the invisible main texture are still visible. This proofs that the texture file is actually used and correctly adressed. This also suggests to me that maybe there is a problem with the GMAX texture assignment which is intrinsic to the 3D model, but I'm not sure.
I fired FSX / P3D up with the error handling switches set in the fsx.cfg to see if there are any unseen calls for textures which are not present (I've had that with _LM night masks before), but nothing, no errors or missing stuff.
Any thoughts on that phenomena?
Cheers,
Mark



