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I am considering making a library of grass and vegetation and I was wondering if there is a grass placer program for FSX, FS9 etc?
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P3D V5 gonna work too, you can also use software developed by Sode called SODE placerCheers, yeah I know of sim director, I'm just wondering if there's a stand alone program that will work for the other sims tooI unfortunately no longer have my P3Dv4 only v3 and V5 on the newer PC as well as the older sims haha v4 was lost to my old PC that is now living in a cupboard
By the sounds of it he just wants a tool to place grass.. how hard can it be to understand that?IIUC, you want to place numerous patches of grass as scenery library objects on top of the airfield land class polygon(s) ?
Or are you trying to place 3D grass inside area defined by a ex: *.KMZ or *.SHP file ?
GaryGB
By the sounds of it he just wants a tool to place grass.. how hard can it be to understand that?
Since there are obvious tools which can do that, I'm assuming he wants something more "automatic" that will adjust rotation and scale so he doesn't have to do it manually as with all other tools.
The answer is, unfortunately there is no such tool which can do this. You (@Soarfly Concepts ) may want to try use 3ds max - but this will be on flat ground - but is the only tool to quickly cover an area with a single model with random rotation and scale so it doesn't all look the same. It's called Object Scatter. If you do this method though, it may be wise to split up sections of the entire grass, it will cost hundreds of thousands of verts. Use LODs and place them wisely and you can achieve a very realistic looking field of grass that doesn't kill VAS/FPS.
Remember, say you have 1 grass model using 1 texture, place that 5000 times at an airport with Instant Scenery and the sim will be loading 5000 drawcalls - IS3 DOES NOT merge - you can do the same in your modelling software with more control, much faster and of course since you export from modelling software, it will be 1 drawcall - which is good for small amounts of grass, not so great for a large amount which is why I mention breaking it up into sections. Remember, IS3 will allow you to export files which you can open with MCX to merge all placed library objects in to one mesh to reduce the drawcalls.
Good luck mate!