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So I'm trying to get night lights into my model, and there seems to be an issue where the lights bleed through the model when using either area or point lights in Blender, as seen below:
When using spot lights, it lights up just the ground below it, but doesn't also light up the area under the hangar.
Is there a best way to achieve this without it bleeding? or is the bleeding of the light "normal"?
When using spot lights, it lights up just the ground below it, but doesn't also light up the area under the hangar.
Is there a best way to achieve this without it bleeding? or is the bleeding of the light "normal"?