I'm not sure if this is a known issue but I am having problems when exporting objects where the item uses multiple textures within a texture sub folder. What is happening is the object opens with the textures and appropriate texture folder as expected but when the item is exported, the folder is stripped out from the texture path leaving the texture name on it's own.
The following screen shots of the Material Editor illustrate my point.
This is the item when loaded for editing.
In this case the texture is in a texture folder titled 365f MAS
And here is the same item after being exported with MCX.
Now the sub folder containing the texture has been removed from the texture name.
Preliminary tests indicate that P3D V2 may not handle textures structured in this way so more work may be required there as well. If this is not resolved, then we will not be able to use Don Grovestine's Static Aircraft Model Maker which relies heavily on the use of sub texture folders.
The following screen shots of the Material Editor illustrate my point.
This is the item when loaded for editing.
In this case the texture is in a texture folder titled 365f MAS
And here is the same item after being exported with MCX.
Now the sub folder containing the texture has been removed from the texture name.
Preliminary tests indicate that P3D V2 may not handle textures structured in this way so more work may be required there as well. If this is not resolved, then we will not be able to use Don Grovestine's Static Aircraft Model Maker which relies heavily on the use of sub texture folders.

