Hey Roy,
The only problem is that the thrust/altitude results do not match Engine Sim or real world values.
Yes, and what I had been trying to explain to you is it is because SFC in the real counterpart changes at the same RPM/mach, but different altitude and temp. I understand you have performance manuals, but AFMs, FCOMs, FPPMs, and POHs don't give the complete picture.
What I have is in flight telemetry that clearly shows me everything from CL/CD, wing lift Pounds, D drag pounds, FN net thrust pounds, mFF, N1, to EPR...etc etc. All with Altitude, IAS, EAS, CAS, TAS, mach, temp, and so forth. I have static, climb, cruise, descent, glide, driftdown, and abnormal. I can see and compare thrust pounds in each configuration, which is what really matters, and this is what leads to my conclusions. I have really good data to test, and guess what, the
sim is spot on everywhere except for the ram drag bug.
What I have been trying to get you to understand is your problem has nothing to do with RPM. You are simply applying a bandaid that will give incorrect N1/N2 readings, unless of course you fudge the display.
As I have stated from the beginning, if the ram drag table worked as it should, we would easily be able to fix this problem. However, it doesn't, and so other means must be found.
I can guarantee from experience, that your problem is from constant SFC as dictated in the cfg file, just like I can guarantee to all those people out there who wrongly believe that FS ground friction is too high, that it is not...the problem is Cruise SFC on the ground.
You seem like a knowledgeable guy, so lets consider this. Would you agree that
at the same RPM, a jet is more efficient at higher altitudes, up to it's optimum, than lower?
If that is the case, and you put in the REAL thrust value into 1506, the net thrust output in pounds would be less at sea level (with fuel flow unchanged) while the pounds at 40,000 would increase (with fuel flow unchanged.)
Hypothetical example:
MSFS
Sea level 100%N1 ---- 20,000FN/15,000FF = 0.75 SFC
40,000 100%N1 ----- 5,000FN/ 3,750FF = 0.75 SFC
Real world
Sea level 100%N1 ---- 20,000FN/15,000FF = 0.75 SFC
40,000 100%N1 ----- 7,500FN/ 3,750FF = 0.50 SFC
This is a 50% increase in Thrust pounds at high altitude from a 33% improvement in fuel efficiency, exact same N1 and fuel flow.
This is a visualization of what would be, now let's look at what is.
You set your sea level thrust, by matching the performance manual indicated fuel flows to N1 % and airspeed (Vmo/Mmo in your case). The problem is, at sea level mach by RPM, if the engine should be less efficient in reality, then you have just set an underpowered high altitude condition.
If you have detailed enough information to see the actual thrust pound output of your real counterpart, calculate the SFC at the altitude/RPM/Mach, then set it accordingly. Test it in flight sim, and tweak it to achieve the real performance. Then adjust the SFC to low altitude and test it and you will see what I mean.
If you don't have detailed enough info, then it's all a guess and your opinion anyway, but please don't blame the sim and misinform people. (not in a rude tone, but in a let's not make the problem worse, people are confused enough as it is tone.)
Now, your next question is going to be, if the ram drag bug makes it impossible for us to manipulate this, and there is no way in FS to adjust SFC on the fly, how does this help?
If no one knows about it, no one will try. I know, therefore I have been working on it, and have accomplished just that, adjustable SFC in flight. But maybe one of you brilliant fellows can come up with something I missed or something better. Maybe someone who didn't know will read this post and develop the solution, someone like a Doug Dawson who can manipulate almost anything thru FSUIPC. But the way this conversation has been anti-solution, pro-I don't want to believe anything I don't already believe... I doubt it. But who knows.
Finally Roy,
FSX uses corrected N1 (CN1). The correction involves dividing N1 by the square root of total temperature ratio using degrees Kelvin. In this case the thrust decrease will be with pressure ratio, because of the relationship between density, pressure and temperature in degrees Kelvin.
If you still believe CN1 has anything to do with thrust changes due to altitude then I really can't help you. The equation you cite here concerns "correction." N1 % correction has nothing to do with thrust pound output. It gives gauge programmers the option of using the A:Turb Eng Corrected N1 variable or the A:Turb Eng N1 variable which will display two different fan speeds... one with temp corrections, and one raw. You could (for illustration purposes) use CN1 on engine 1 and N1 on engine two and have different fan speed readings with identical thrust output.
All I can say is, every FDE I've worked on, CN1/CN2 change as per the real aircraft at all altitudes, and setting thrust is always a completely separate process. The key to getting it right has been SFC.
Good luck.