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Hi, well I almost finished my airport now is time for the hardest part Jetways and 3dsMax. Brrrr...
Ok anyhow, I have installed the SODE jetway SDK I think properly, but have no luck adding animations so far, never mind texturing it, well didn't get this far, first I need to solve animation issue before even thinking of texturing them.
Ok here is what I have done so far with little success.
In 3dsMax 2015 I simply open the supplied with SDK jetway MAX file and it opens just fine. I modify nothing!
Next step I run the Script and it seems to run ok and it adds the animation, but....
When I play the animation in3ds the front bridge goes straight through the round part with the hood (will post a picture when I get home). In other words the round part of jetway with hood does not move out with the bridge, it does rotate and the hood does go down as well but it stays in place so the bridge C (I think it's called) simply goes straight through..
Well ok so I decided I export the thing anyways just to see what happens in MCX,
When I exported it as 3ds file then into MCX there appears to be no animations what so ever with it.
I then used the Aces Tools exported it as MDL, while doing so I got a window pop up with various things that it said it was wrong with it, Few that come to mind Double Bone, Bones Broken, not enough LODs for object, lots of instances of scale being wrong etc... I maybe will post the window that pops up later to give better idea. Anyhow it did create MDL file anyways and I loaded it to MCX and there was a Jetway and I think what is called Bones, but these were beside the jetway when I played the animation they moved , but again they were not part of the jetway more like beside it or under meet it (again will add a pic later)
NOTE I have never done nothing to the originally imported file of jetway from SDK, maybe I should have I don't know ... Sorry I'm very new to 3ds and there is literally NOTHING (that I have found) as far as some tutorials for SODE regarding using it to develop scenery.
Maybe someone would be interested in making one on how to bring the gate from SDK state .max file to MDL ready for placement.
Now, I also tried quick and dirty way of simply editing the supplied DDS texture file So my gates are not the default green, blue, yellow lol, unfortunately that trick did not work, I can change a color lol, but that's about it. Adding any texture (image) in place of colors places them all over the bridge I have no way of reverse engineering UV mapping lol, even though I could texture it in 3ds know enough to do that, well I still have to successfully export it with animations, that's why I decided to start with the basic of making the MAX file a working MDL. In addition the default SDK gates are too high for my terminal when I placed them with XML file and SODE they work fine, no problem there except I had to put them 12 feet below AGL, (12 feet seems like off number but that's what I had to write in XML file ALtitude=-12#AGL something like that in the code I will double check when home) to make them align with the terminal walls, they appear to be maybe quarter way ( half of the post of the very first yellow round part "the leg is half way in the ground seems more like maybe 3-6 feet, but anyways that's what I had to use, they work just fine anyways)
hence again my need to learn to edit them, but again as with texturing I can do that but what's the point if I can't animate them lol, first thing is first
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Sorry for super long post just trying to explain the problem here, anyhow maybe one of you guys that has a hold on in wanna make a nice video tutorial, you'd be the first lol
Any help greatly appreciated,
Andy
Ok anyhow, I have installed the SODE jetway SDK I think properly, but have no luck adding animations so far, never mind texturing it, well didn't get this far, first I need to solve animation issue before even thinking of texturing them.
Ok here is what I have done so far with little success.
In 3dsMax 2015 I simply open the supplied with SDK jetway MAX file and it opens just fine. I modify nothing!
Next step I run the Script and it seems to run ok and it adds the animation, but....
When I play the animation in3ds the front bridge goes straight through the round part with the hood (will post a picture when I get home). In other words the round part of jetway with hood does not move out with the bridge, it does rotate and the hood does go down as well but it stays in place so the bridge C (I think it's called) simply goes straight through..
Well ok so I decided I export the thing anyways just to see what happens in MCX,
When I exported it as 3ds file then into MCX there appears to be no animations what so ever with it.
I then used the Aces Tools exported it as MDL, while doing so I got a window pop up with various things that it said it was wrong with it, Few that come to mind Double Bone, Bones Broken, not enough LODs for object, lots of instances of scale being wrong etc... I maybe will post the window that pops up later to give better idea. Anyhow it did create MDL file anyways and I loaded it to MCX and there was a Jetway and I think what is called Bones, but these were beside the jetway when I played the animation they moved , but again they were not part of the jetway more like beside it or under meet it (again will add a pic later)
NOTE I have never done nothing to the originally imported file of jetway from SDK, maybe I should have I don't know ... Sorry I'm very new to 3ds and there is literally NOTHING (that I have found) as far as some tutorials for SODE regarding using it to develop scenery.
Maybe someone would be interested in making one on how to bring the gate from SDK state .max file to MDL ready for placement.
Now, I also tried quick and dirty way of simply editing the supplied DDS texture file So my gates are not the default green, blue, yellow lol, unfortunately that trick did not work, I can change a color lol, but that's about it. Adding any texture (image) in place of colors places them all over the bridge I have no way of reverse engineering UV mapping lol, even though I could texture it in 3ds know enough to do that, well I still have to successfully export it with animations, that's why I decided to start with the basic of making the MAX file a working MDL. In addition the default SDK gates are too high for my terminal when I placed them with XML file and SODE they work fine, no problem there except I had to put them 12 feet below AGL, (12 feet seems like off number but that's what I had to write in XML file ALtitude=-12#AGL something like that in the code I will double check when home) to make them align with the terminal walls, they appear to be maybe quarter way ( half of the post of the very first yellow round part "the leg is half way in the ground seems more like maybe 3-6 feet, but anyways that's what I had to use, they work just fine anyways)
hence again my need to learn to edit them, but again as with texturing I can do that but what's the point if I can't animate them lol, first thing is first
Sorry for super long post just trying to explain the problem here, anyhow maybe one of you guys that has a hold on in wanna make a nice video tutorial, you'd be the first lol
Any help greatly appreciated,
Andy


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