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Keep aircraft part vertical

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69
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scotland
Hi all,

I am trying to add a part to an aircraft model which remains vertical i.e. normal to the earth whatever the pitch/roll of the aircraft itself is. Think of a chain hanging down below the aircraft (unaffected by airflow).

If I could read the pitch of the aircraft, I could animate the part to have the same negative pitch, which would hopefully work. Same for roll. Can this be done? Or is there another way?

I am using FSDS for FSX.

Thanks.

Iain.
 
Hi Ronald,

Specifically, it's a control cabin with the floor staying parallel to the earth - so similar to a heavy load hanging on a chain, yes.

Thanks,

Iain.
 
Hello Lian, thanks for the explanation
I do not have any in-depth FSDS experience, since i've only worked with Blender (for FSX) so bare in mind that this s my current modeling knowledge base, and i "go by what i know"
So far I've learned to animate moving part attached on/inside a 3Daircraft model vai the Krispy1001 Blender 2 fsx tutorials on Youtube
- https://www.youtube.com/user/kpgamemods/videos?flow=grid&view=0&sort=da

I've also made video transcripts from every video, which you can download over here:
- http://www.fsdeveloper.com/forum/resources/blender2fsx-krispy1001-tutorial-video-transcripts.192/


From watching those videos (starting with video 23 "The Jodel Projert model" from Kris Pyat) I've learned that you can attach aircraft-part moments to internal FSX variables.
-

I suggest you start here to first understand what FSX internal variable you can connect to which 3D model part and how it works.
Then later, open FSDS and the FSD-SDK to find the similar functions that enable this connection inside FSDS.
When working on it, these manuals can be very useful:
- http://www.abacuspub.com/aircraft-design-book-1-fsds-basics-pdf-download
 
Hi Heretic,

That gimbals link looks very useful - tried it, works perfectly - thanks!

Iain.
 
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