Hi guys,
I am delving into scenery making using SBX and other utilities including Metrix to sample the textures and although its a steep learning curve I am getting there slowly.
I am trying to understand HolgerSandmanns landclass table and how it correlates to textures that I use to sample using the Metrix app.
Eg I pick Value 31 (Crops and town) which, shows 008b as the FSX texture prefix. When I look in \scenery\world\texture it reveals many 008b**** files.
Also in your table it states there are regional variations for Region G (Australia).
I understand the hw, w, fa, sp, su nomenclature.
Am I correct that the Australian variant for this texture set would be 008g2**.BGL?
Am i also correct that the numbers correspond to the variations in the texture tiles?
Cheers
Andrew
YMML
I am delving into scenery making using SBX and other utilities including Metrix to sample the textures and although its a steep learning curve I am getting there slowly.
I am trying to understand HolgerSandmanns landclass table and how it correlates to textures that I use to sample using the Metrix app.
Eg I pick Value 31 (Crops and town) which, shows 008b as the FSX texture prefix. When I look in \scenery\world\texture it reveals many 008b**** files.
Also in your table it states there are regional variations for Region G (Australia).
I understand the hw, w, fa, sp, su nomenclature.
Am I correct that the Australian variant for this texture set would be 008g2**.BGL?
Am i also correct that the numbers correspond to the variations in the texture tiles?
Cheers
Andrew
YMML

