hahahahahahahahahahahahaha.... nope. Asobo XML templates are a VERY complex part of their MSFS implementation and are completely undocumented both in terms of content and how they work.
The routine is to look at some Asobo aircraft that has the type of animation you're interested in, and browse the model/<aircraft>.xml file (e.g. with Notepad). There will be an entry in the Behaviours section for the undercarriage/gear and you copy that. The remaining complexity is you have to use the same model animation/node names as Asobo for the top-level templates to work but those are not documented. It is possible to find these by an unbelievably tortuous process of carefully unpicking dozens of files walking down through the sub-templates the top-level template is expanded into. It's possible you could guess the animation/node names from the model/<aircraft>.gltf file. Maybe there are other methods of finding those identifiers I don't know.
Frankly for the vast bulk of animations (switches, controls, control surfaces, levers, gauges, propellers, doors, canopy, gear) IMHO the Asobo templates are a poorly designed thick layer of undocumented complexity that obscures important information and adds nothing to the development process. Some people like 'em so maybe you will too. I moved to just using plain un-templated XML blocks (which is what the templates translate into) and haven't looked back since. For 60 animations on my AS33 glider I think only a couple of them use templates. TBH most of the templates simply move something between A and B so why they typically need 2000 lines of XML to do that is a question Asobo should think carefully about.
Maybe if you find an example of a template you think you might use, you might have a look for the relevant model identifiers, and if that's unsuccessful paste the template code up here and someone smarter than me might be able tell you the model naming conventions for that particular template.