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MSFS20 Landing moving platform

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france
Hello again everybody ! News from France, Nantes : I'm now exporting succesfully from BLENDER 2.79b to PREPAR3D V4 ! Lovely ! Nice job this BLENDER2FSX, thanks a lot !

I've got just problem with textures/materials, I have all done as indicated in the Toolset, but it appears allways black and without any texture/material in P3D. In Blender it's ok, I see the texture/material but not in P3D. I have found nowhere any tuto about that. Have I something to do outside Blender , (with MCX or anything else ?). I have clicked only Color (with value=1) in Influence / Diffuse, FSX material ok, double side, tried some options in and out... Nothing ... And my texture files are in my workshop directory with my Blender file. Something to put in the Texture directory ?

Thank you for your help, sorry for my english !
 
If its in any of the flight sims and is a black shaped (of the object/model) then its because the textures have not gone across to the destination or are not where the object cab see its textures.

To test in case - create a folder name it anything you like and the using Blender export the model as DAE file to that new folder - Then , using MCX import that same dae in - in the folder you should see your textures in the same format as youve used i.d jpg.

If all shows up then look where your model is going in P3D - then where are the textures. - if youve made an add on model for the sim then the textures need to go to the corresponding texture folder
 
Ok, done that with success, do i put the textures in .dds format ??? Blender2fsx doesn't seem to embedde any texture in the process
 
Great !!! I've converted my .jpg texture file in .dds (with DXTBMP) and I now have them in P3D ! Thanks for all, i'll give you some shots soon of my work. Cheers !
 
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