ok so i am (like everyone else) trying to get a stable carrier to land on. There is a ton of info out there but its little stuff here and little stuff there and i've been trying all kinds of different idea's but nothing seems to work SO...from the beginning...other than using Javier's CVN-76 "flyable" carrier on a seperate comp for MP sessions, i am trying to make it static with a landable surface so that i can define the cable/cat attributes. My biggest question is why is it that when i either load the MDL (stock FSX and Javier's) directly into ADE or create a BGL from LCXML and then insert into ADE, that i then compile the airport and get in FSX and i see the carrier but there's no hard surface...what happens in the code that makes it go from one state (pre-ADE) that "works" to the un-usable state? I have also tried putting together the steps of inserting the model and creating a completely new airport but i'm totally missing somethign there too and cant get that to work so PLEASE HELP haha.
