• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Library Creator for P3D4 .X files?

Hi Arno,

I'm transitioning to 3DS Max (from 15 years using Gmax...) and learning about P3D v4 for the first time, so bear with me if I'm screwed up here.

But based on the P3D4 SDK, it looks as though the latest 3DS max gamepack doesn't allow for exporting MDLs, only .X files. Is this how you understand it as well? If that's the case, are you going to be updating Library Creator to work with .X files?



Staff member
FSDevConf team
Resource contributor

The X files are converted to MDL files using XtoMDL. So Library Creator XML can still put those in a library BGL.