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Library Objects - Decompiling Library File

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109
I have a question regarding decompiling a library .bgl file, specifically for using FSX SDK (SP2). There are objects that I have created and added using Instant Scenery, however now I'd like to use an LOD model for those items, and the guid or ID string for these objects will change once the old items are replaced. These are easily found when decompiled in FS9 format, e.g., the guid string can be found and replaced simply by opening the file in Notepad. With the FSX-decompiled file, however, I can't seem to find any of the objects - there are just coordinates but seemingly without any objects being mentioned. Hope this makes sense. I can add the objects all manually once again but am working with four different sceneries, so this would be a chore to do in that manner. Any help is much appreciated.
 
Hi,

In FSX the GUID is stored in the MDL file, not in the XML file used to compile the library. So you would have to change the MDL file if you want to change the GUID.
 
Thank you Arno, that's exactly what I was looking for. PS - thanks for the link to ModelConverterX, looks like this will come in handy as well.
 
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