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FSX [LIDAR] New York Photoreal

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88
new progress on lidar projects, now working on new york city and long island

as it is still FSX, please do not expect any fancy graphics like in FS2020 or FS2024 :cool:

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how much FPS it cost?
actually no cost in FPS since it's just terrain data, all autogen turned off. Only concern is high LOD radius setting which will render the terrain slower and the 4 GB RAM limit, but this also works in P3D with 64 bit
 
Would be nice to see how it looks like with autogen objects. I can imagine this will work nice together because of the interaction of terrain, buildings, vegetation and ground.
 
Would be nice to see how it looks like with autogen objects. I can imagine this will work nice together because of the interaction of terrain, buildings, vegetation and ground.
Do you mean the autogen at the borders where the lidar scenery ends? Or do you mean AI traffic like cars on highways?
 
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Do you mean the autogen at the borders where the lidar scenery ends? Or do you mean AI traffic like cars on highways?
No, when autogen may do an overlay on the rudimentary building and vegetation of your terrain layer.
 
Is it possible to convert for fs2004 it looks absolutely stunning for fsx.
it should work but i don't remember if FS2004 support this grade of terrain resolution. By default FSX supports up to one meter in ingame settings but you can set it as high as 7 cm in FSX.cfg
 
I feel like Manhattan looks like stalaktites… :D they look like rocks moving up in the Air… not like buildings… also the Stadium in the last picture posted, looks like frozen full of tons of Ice…
And the rest of the terrain looks like a destroyed lost place hunderets of years lost…. allmost like destroyed Bakhmut after the war torned the city into ashes…
 
I feel like Manhattan looks like stalaktites… :D they look like rocks moving up in the Air… not like buildings… also the Stadium in the last picture posted, looks like frozen full of tons of Ice…
And the rest of the terrain looks like a destroyed lost place hunderets of years lost…. allmost like destroyed Bakhmut after the war torned the city into ashes…
That's what my question was: How will it looks like if autogen buildings and vegetation will be loaded between? May look good from a distance....
 
That's what my question was: How will it looks like if autogen buildings and vegetation will be loaded between? May look good from a distance....
That won't work. Autogen would load on top of the terrain because the triangulated lidar pointcloud is compiled as terrain data. This is not the same as photogrammetry in FS2020 or FS2024
 
I feel like Manhattan looks like stalaktites… :D they look like rocks moving up in the Air… not like buildings… also the Stadium in the last picture posted, looks like frozen full of tons of Ice…
And the rest of the terrain looks like a destroyed lost place hunderets of years lost…. allmost like destroyed Bakhmut after the war torned the city into ashes…
It's an almost 20 year old simulator, graphics like in FS2020 or FS2024 are not possible there and lidar point clouds do not have great accuracy on tall vertical structures like buildings, they look great on mountains and general landscapes but not on buildings or whole cities, but for me it's a great improvement for flight simulation because it is basically a digital copy of the real world, and it doesn't need internet connection like FS2020 does to render the photogrammetry based data. P.S. If you are not familiar with lidar, poin clouds, digital surface models, or GIS data in general, there are many resources available online. Please also have a look at this thread, especially on the last page: https://fsdeveloper.com/forum/threads/lidar-fsx-germany-photoreal.446968/ and also at this one: https://www.fsdeveloper.com/forum/t...-scenery-work-in-progress.455878/#post-907618. The quality depends heavily on the available source data which ranges from several meters per pixel to 30cm or less
 
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