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Lift a simobject with another simobject

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4
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switzerland
I have created a helilifter and trying to animate it that it can lift a helicopter and push it out of the hangar. Is that even possible? I know it is possible to use a static object, but in this case the lifter should drive under the heli and lift it.
I have tried to use invisible plane with Collision and Road Collision Material. I have also tried to use a Box Collision around the object. None of it works. I can also see that the Box Collision and its animation is looking fine in the MSFS Debug, however it doesn't lift tha heli.
 
As far as I know the only way for a simobject to be collidable is to place it inside a worldscript with this line added - <SceneryObjects.IsCollidableWithUser>true</SceneryObjects.IsCollidableWithUser>

And the simobject's config file would need to look something like this. The HasMovingPlatform line is what I need to add to make something landable so I guess that also appiles to something that's liftable.

humm.jpg
 
...and than you need to script the Simobject to lift, and stay in place when lifted.
Have tried with all types but it doesn't work, only ground movement
 
...and than you need to script the Simobject to lift, and stay in place when lifted.
Have tried with all types but it doesn't work, only ground movement
Isn‘t it possible to add a collision box or invisible material which is below the ground and move it up for lifting?
 
I seem to remember Drzewiecki Design's KRNT has some lift and move animations, maybe you can have a look or ask them.
 
Isn‘t it possible to add a collision box or invisible material which is below the ground and move it up for lifting?
Sorry for late reply, didn't noticed!
You can add a collision box , but it won't work unless the movement is driven with a script,.and only at ground (I have working dolly pad in my EDAQ, they have some Heli lifter too but the up/down movement- a precise one- is not possible in scripts, therefore no way to accomplish the task)
 
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