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I am in the middle of lighting my airport. I'm sticking to only working on one runway right now while I test out different kinds of lights and effects, but I am consistently running into various issues.
So far I am using BGL lights for the runway, as well as the light splash on the ground, and have also been trying it with the approach lights. They look great from afar, but up close it just looks like a giant glowing blob, and moreover, in IFR condtions, the planes look like solid white squares when viewed against thick fog. Over 1 mile visibility and they take up too few pixels to be apparent, but less than 1 mile visibility and it is quite obvious. Plus, I can't animate them to make strobes (unless there's a way to do it that doesn't involve moving the light underground every few keyframes. Doing this causes the keyframe interpolation to show up when the framerate isn't exactly 40 FPS, so you can see the object moving between positions). I tried using effects for strobes, however for some odd reason they are offset from where they should be when they are displayed in the sim, and I don't know how to make it so that you only see them from certain angles.
I have considered reverting to the ADE lights for the runway/approach lighting, but this is both too restrictive (in terms of customization) and more importantly, in P3D this works fine, however in FSX the lights will get drawn behind the ground poly. Not to mention, they won't line up with my light posts.
With that said, what methods do you recommend?
So far I am using BGL lights for the runway, as well as the light splash on the ground, and have also been trying it with the approach lights. They look great from afar, but up close it just looks like a giant glowing blob, and moreover, in IFR condtions, the planes look like solid white squares when viewed against thick fog. Over 1 mile visibility and they take up too few pixels to be apparent, but less than 1 mile visibility and it is quite obvious. Plus, I can't animate them to make strobes (unless there's a way to do it that doesn't involve moving the light underground every few keyframes. Doing this causes the keyframe interpolation to show up when the framerate isn't exactly 40 FPS, so you can see the object moving between positions). I tried using effects for strobes, however for some odd reason they are offset from where they should be when they are displayed in the sim, and I don't know how to make it so that you only see them from certain angles.
I have considered reverting to the ADE lights for the runway/approach lighting, but this is both too restrictive (in terms of customization) and more importantly, in P3D this works fine, however in FSX the lights will get drawn behind the ground poly. Not to mention, they won't line up with my light posts.
With that said, what methods do you recommend?